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Description
Mille Fiori (FR)In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns, the name means Thousand Flowers), you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art. The game board features different aspects of the glass production cycle: workshops where the glass is created, houses where it's installed, people who support your work, trade shops
In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns, the name means Thousand Flowers), you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art.The game board features different aspects of the glass production cycle: workshops where the glass is created, houses where it's installed, people who support your work, trade shops where it's sold, and the harbor where ships take the glass to faraway locations. You want to be present in all of these areas, preferably at just the right time to maximize your earnings. The gameboard features 109 spaces, with one card in the deck for each of those spaces.
At the start of a round, each player receives a hand of five cards. Each player chooses a card from hand, then passes the remaining cards to the next player, then each player plays their card in turn, beginning with the round's start player and typically placing a diamond-shaped token of their color in the location depicted on that card:
In the Workshops, you score 1 point for each of your tokens in a connected group with the newly placed token, doubling that score if you played on a pigment field.
In the Residences, you score the listed number of points, and if your token is preceded in the line by one or more tokens of your color, you score those previously played tokens again.
In the Townspeople area, you score 1, 3 or 6 points based on the height of your token in the pyramids, but you can only place at higher levels if the lower spaces are filled. Double your points if the card symbol matches the space your filled. Supporting tokens score again as higher tokens are placed.
In the Trade shops, four types of goods are present, and when you place a token, each token on that goods type scores for its owner points equal to the number of goods of that type now covered.
In the Harbor, you move your ship equal to the number on the played card, scoring points based on the space where you land, then place a token in one of the five rows. When that row is filled with three ships, each token in that row scores for its owner 1/3/6/10 points depending on the number of trade goods in that row.
Alternatively, you can play a card for ship movement points and not place a token on the game board.
Each player plays four cards in a round (in a 3 or 4 player game), then adds the last card in hand to those displayed beside the game board, then the start player marker rotates and you begin a new round.
For each of the five areas, you can meet a certain condition that allows you to play a bonus card from those beside the game board, e.g., in the Workshops when you place the third card that surrounds a bonus card symbol, or in the Trade shops when you score a goods type that gives someone else more points than you. When you play a bonus card, you might trigger another bonus card... and then another!
Additionally, there are five different ways to score substantial bonus points for the areas, e.g., in the Residences you need to place tokens on houses of four different values, and in the Townspeople area you need to place tokens on all three types in a pyramid. You can only score each area's bonus once, and importantly each time a bonus is claimed then the value available for later players is reduced.
When someone has placed their final diamond token or when you can't deal a new hand of five cards to each player, then the game ends and the player with the most successful glass dynasty (most points) is declared the winner.
*please note this is the FRENCH version of the game.*
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4.8 ★★★★★
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Product Reviews
★★★★★ 3
Hmmm.
Format: Paperback
LOVED Pharaohs and Kings. Agree with New Chronology. But here, there is much to disagree with as he tries to explain away pre-flood events, he ties in Scripture with other local peoples ancient stories in ways that make God and His works look like a local god, little "g" - nothing to see here kind of god. The angel God places at the entrance to the Garden of Eden with a fiery sword a demon? The ark made out of reeds? Local flood, etc. I annotated the first half of this book to death, but after the flood, I annotated less and less as there was much more to agree with. I am open minded - I know there is archeological evidence as well as epigraphical evidence. But if it completely disagrees with Biblical text, it cannot work. I like Dave Rohl. You will probably get a lot out of most of the book, but he takes us completely down a different path than I expected pre-flood.
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Reviewed in the United States on July 6, 2013
★★★★★ 5
GREAT!!!
Format: Paperback
I have huge amounts of respect for this guy. He is so intelligent and really researches things, he is one of those people who sees what the average guy cant. This book is great and fascinating. cant put it down. I hate these books that are clearly not the truth but they just want to make money selling books...THIS IS NOT ONE OF THOSE... It is real info that is true history.
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Reviewed in the United States on July 23, 2015
★★★★★ 5
A Truly Epic History
Format: Paperback
This book was awesome and went through the history of the people of the bible from the very beginnings. It's a fascinating read using the new chronology, which is backed up with astronomical events and archaeology. It's not an easy read with all the information in it, but it is worth every minute spent reading it. I think anyone who is interested in Biblical history or archaeology would find this book very interesting.
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Reviewed in the United States on October 25, 2012
★★★★★ 5
Obvious deduction with roots in both new and old archeology.
Format: Paperback
The Iron Age seemed to have its beginning several hundred years earlier than has been officially declared. That was my assumption after researching for a historical fiction novel during 1750 B.C.E. period. I began the current research in January of 2013. I'm not a archeologist, have no desire to be one. I'm not related to any archeologists. But I respect the the discipline, scholarship and dedication required to be a good one.
After a year of research discovery my girlfriend was well versed with my newly formed assumption about the chronology of these times verses the old school beliefs. Referencing some material in this vain of research I stumbled across Rohl's work. To my utter delight I find out there has been a N.C. movement growing for twenty years.
Good work and plausible scenarios are laid out for pure intellectual amazement and entertainment for the imagination inside these pages.
Buy it now.
Enjoy
Zak
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Reviewed in the United States on March 19, 2014
★★★★★ 5
A must have for collage
Format: Spiral-bound
This book is a must have for collage courses. Easy to reference and find examples on how to reference sources. A lot of valuable information. Bought one for each of my kids.
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Reviewed in the United States on April 28, 2026