SKU: 94982437093

Merv: The Heart of the Silk Road

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Merv: The Heart of the Silk RoadYou may not have heard of Merv as a city but once, it was the most thriving metropolis in the world. Now Merv sits in ruins, faded away due to the destruction of its great dam after a Mongol invasion. But in Merv: The Heart of the Silk Road, 1 4 players compete during the 12th century, in the city's heyday. You're vying for wealth and power in this gateway city between the east and the west. Merv: The Heart of the Silk Road is one of the latest

You may not have heard of Merv as a city... but once, it was the most thriving metropolis in the world. Now Merv sits in ruins, faded away due to the destruction of its great dam after a Mongol invasion. But in Merv: The Heart of the Silk Road, 1-4 players compete during the 12th century, in the city's heyday. You're vying for wealth and power in this gateway city between the east and the west. Merv: The Heart of the Silk Road is one of the latest designs from Osprey Games and Fabio Lopiano. (Sound familiar? Lopiano's also designed other superb Euro-style games such as Calimala, and Rugusa.) Merv too, is a medium-weight Euro-style strategy game, and it's interactive as it is pretty. Ian O'Toole's artwork oozes class, as we've come to expect.In Merv, your turn consists of moving around the city's 5x5 grid, and picking to activate a tile along that row/column. You can construct permanent buildings in this location, acting as a game-long investments. Because later on, if you - or, fingers crossed, your opponents - trigger the row/column with your building in it, this tile pays out again!There's lots of things to chase. Gaining Favours helps you spend them to score points in the Palace. Placing servants in the Palace itself strengthens this! Deploying Soldiers helps you gain influence in the city, fulfil better contracts, and collect more spices. Claiming Caravansary cards aids towards set collection. Claiming scrolls in the Library provide unique boons. You can buy goods in the Marketplace. Donating goods to the Mosque provides additional boons. But, instead, you might want to build a wall around the city...At the end of the second and third round of the game, the Mongols invade Merv! And that's bad news if there are no walls to prevent them entering. You don't want to lose any of your precious buildings! Will you thrive within the glorious city of Merv? Or will these invaders tear down the businesses you worked hard to create?Player Count: 1-4 PlayersTime: 90 minutesAge: 14+

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SKU: 94982437093

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4.7 ★★★★★
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K. Ryan Kane
Lowell, US
★★★★★ 5
This is a great book to begin your study on all the groups ...
Format: Paperback
This book isn't just about pyramids. It talks a lot about all the different groups and waves of people who traveled to the American continent, mostly the Latin American areas. There is so much information contained therein that I intend to read this book again. This is a great book to begin your study on all the groups who traveled to Latin America.
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Reviewed in the United States on May 14, 2018
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Robert R.
Los Angeles, US
★★★★★ 5
Good read
Format: Kindle
Very well written, personable, and good research. Several references were made about Noah and Moses as if they were valid historical people and their related events, which most scholars agree were 'lifted' from Sumerian and Akkadian legends. Doesn't give much credit to Zechariah Sitchin, never even mentions Enlil and Enki - it's like talking about Kennedy's last trip to Dallas without mentioning the Grassy Knoll.
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Reviewed in the United States on September 28, 2015
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Amazon Customer
Cuba, US
★★★★★ 3
Interesting
Format: Hardcover
Great perspective and well-presented discussion. Beneficial for contemplation and developing hypotheses or questioning documented science to further discern evidence or seek new explanations. Recommend reading through a lens of correlation does not equal causation.
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Reviewed in the United States on April 8, 2026
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Karla Crum
Fort Morgan, US
★★★★★ 5
Professional and fun to read
Format: Paperback
The book is written by a professional who provides ideas and reasons about possibilities without being dogmatic.
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Reviewed in the United States on February 20, 2022
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Mark McDonough
Draper, US
★★★★★ 4
Absolutely Not Nonsense
Format: Hardcover
At first glance, this book might be mistaken for "Chariots of the Gods" hokum -- it's about pyramids, it suggest prehistoric connections between widely scattered civilizations, and it has an entire chapter on planetary catastrophes. However, this is a very serious effort. Granted, it raises a lot more questions than it answers, and can be a little monotonous in spots. But as a former geology major, I didn't spot any pseudo-science (which is not surprising, given that the primary author has a Ph.D. in Geology from Yale) and I found much food for thought. Sure, if it turns out that the whole theory of cultural diffusion is wrong, (similarities in disparate civilizations are due to migration and interconnection rather than parallel developoment) this book will be little more than an amusing footnote in the history of science. But then, plate tectonics was once a crackpot theory. This is a serious book that deserves to be read.
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Reviewed in the United States on December 6, 2003

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