SKU: 88550782246

Uwell CALIBURN A3 Pod System - Assorted Colors

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Description

Uwell CALIBURN A3 Pod System - Assorted ColorsDiscover the Uwell CALIBURN A3 Pod System, featuring a 520mAh rechargeable battery, dual method activation, Pro FOCS flavor technology, and 15W max output. Constructed from a durable aluminum alloy chassis, the Caliburn A3 offers direct voltage based output dependent on the current battery life, up to 15W of power. Uwell CALIBURN A3 15W Pod System Features: Dimensions: 109. 8mm x 21. 3mm x 11. 7mm Chassis Material: Aluminum Alloy Wattage Range:

Discover the Uwell CALIBURN A3 Pod System, featuring a 520mAh rechargeable battery, dual-method activation, Pro-FOCS flavor technology, and 15W max output. Constructed from a durable aluminum-alloy chassis, the Caliburn A3 offers direct voltage based output dependent on the current battery life, up to 15W of power.

Uwell CALIBURN A3 15W Pod System Features:
• Dimensions: 109.8mm x 21.3mm x 11.7mm
• Chassis Material: Aluminum-Alloy
• Wattage Range: Maximum 15W
• Battery Capacity: 520mAh
• Charging Port: USB Type-C
• Output: Direct Voltage Based
• Operation: Firing Button / Draw-Activation
• Fill System: Top-Fill - Removeable Mouthpiece
• Pod Material: PCTG
• Pod Capacity: 2mL
• Pod Connection: Magnetic
• Pro-FOCS Flavor Technology
• LED Battery Life Indicator
• Ignition-Lock Function
• Short-Circuit Protection
• Low-Voltage Protection
• Overtime Protection
• Open-Circuit Protection
 
Includes:
• 1 Uwell Caliburn A3 Pod System
• 2 1.0ohm Meshed CALIBURN A3 Pods
• 1 User Manual

*THIS ITEM IS INTENDED FOR TOBACCO USE ONLY*
*WE CAN NOT GUARANTEE YOUR REQUESTED STYLE WILL BE IN STOCK*
**AVAILABLE STYLES ARE SUBJECT TO CHANGE WITHOUT NOTICE BECAUSE WE MANUALLY CHECK OUR QUANTITIES AND THESE ITEMS ARE AVAILABLE IN AN ASSORTMENT.*
**COLORS MAY DIFFER SLIGHTLY FROM THE PHOTO.*

Note: There is always an inherent risk when using any rechargeable batteries at any time and under any circumstances. MultilineOnline.com and any of MultilineOnline.com’s parent and subsidiary companies are not held responsible for any damage for/or any modification of the batteries, chargers, devices, and other products that we carry in any form or shape, this is including pack making.

MultilineOnline.com and any or all of MultilineOnline.com’s parent and subsidiary companies will not be held responsible or liable for any injury, damage, or defect, permanent or temporary that may be caused by the improper use of a Li-ion (Lithium-ion), LiPo (Lithium-ion Polymer) and any rechargeable battery/batteries as well as chargers. Please have a greater understanding of the batteries/chargers you are using and how to care for them properly.

When working with Li-ion (Lithium-ion), LiPo (Lithium-ion Polymer), and any rechargeable cells, please be cautious and carefully use them as they are very sensitive to charging characteristics and may explode or burn if mishandled. Please make sure that you have great knowledge of all rechargeable batteries before you use them. Always charge batteries on a clean and fire-proof surface. Never leave charging batteries unattended. If you see that there are visible damages on the batteries, please do not use them. Always keep, store, and transport the rechargeable cells in a safe, non-conductive container in a controlled environment.

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SKU: 88550782246

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4.4 ★★★★★
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M
Mel
Whiting, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Lake Worth, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Port Orchard, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Whiting, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Los Angeles, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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