SKU: 79694805814

Simply Red - Recollections [4LP Crystal Clear]

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Simply Red - Recollections [4LP Crystal Clear]Simply Reds Recollections finds the band taking a well earned victory lap, revisiting four decades of soulful pop with new energy and unmistakable warmth. This limited 4LP crystal clear edition turns their storied history into something both nostalgic and freshly polished. Rather than reinvent their catalog, Mick Hucknall and longtime producer Andy Wright capture the spirit of the originals with a richer, more seasoned touch. It feels like the band

Simply Red’s Recollections finds the band taking a well-earned victory lap, revisiting four decades of soulful pop with new energy and unmistakable warmth. This limited 4LP crystal clear edition turns their storied history into something both nostalgic and freshly polished.

Rather than reinvent their catalog, Mick Hucknall and longtime producer Andy Wright capture the spirit of the originals with a richer, more seasoned touch. It feels like the band stepping back into beloved rooms they once built, adjusting the light, and letting everything glow a little differently. Hearing classics like Holding Back The Years and Stars reinterpreted with mature vocals and refined arrangements adds a new emotional dimension without losing their timeless charm.

Across forty newly recorded tracks, the collection moves from tender ballads to buoyant pop-soul, reminding listeners why Simply Red became a cornerstone of British music. Money's Too Tight To Mention still cuts with sharp funk swagger, while Fairground retains its unmistakable jubilance, now delivered with a sleeker, widescreen sound. Hucknall’s voice remains the centerpiece, seasoned yet agile, guiding each reinterpretation with quietly confident ease.

As a commemorative set, this edition celebrates not just longevity but evolution, honoring the band’s past while acknowledging the artistry they continue to cultivate. Pressed on crystal clear vinyl and expanded to a luxurious 4LP format, Recollections offers fans a beautiful way to revisit a legacy that still feels vibrantly alive.

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SKU: 79694805814

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4.3 ★★★★★
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Verified Purchase
Aurélien
Louisville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Massapequa, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Battle Creek, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Massapequa, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
New York, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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