SKU: 75195566630

Eaton Detroit Locker Differential 28 Spline 1.20in Axle Shaft Dia 2.73-5.13 Ratio Front/Rear 8.5in

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Description

Eaton Detroit Locker Differential 28 Spline 1.20in Axle Shaft Dia 2.73-5.13 Ratio Front/Rear 8.5inThe Detroit Locker is a 100% automatic locking differential that provides ultimate traction for mild to extreme vehicle applications. Its unique, bullet proof design is engineered to keep both wheels in drive mode even if one wheel is lifted off the ground. It works in forward and reverse, and features unmatched strength, 100 percent automatic locking, and maintenance free parts. This Part Fits: Year Make Model Submodel 1973 1975 Buick Apollo Base

The Detroit Locker is a 100% automatic locking differential that provides ultimate traction for mild to extreme vehicle applications. Its unique, bullet-proof design is engineered to keep both wheels in drive mode – even if one wheel is lifted off the ground. It works in forward and reverse, and features unmatched strength, 100 percent automatic locking, and maintenance-free parts.

This Part Fits:

Year Make Model Submodel
1973-1975 Buick Apollo Base
1975 Buick Apollo SR
1971-1973 Buick Centurion Base
1973-1977,1980-1981 Buick Century Base
1975-1979,1982-1989 Buick Century Custom
1980-1981,1984 Buick Century Estate
1985-1989 Buick Century Estate Wagon
1976 Buick Century Indianapolis 500 Pace Car
1978-1989 Buick Century Limited
1973-1975 Buick Century Luxus
1984 Buick Century Olympia Limited
1975-1979 Buick Century Special
1978-1981 Buick Century Sport
1983-1986 Buick Century T-Type
1971-1974,1976-1979 Buick Electra 225
1971-1974 Buick Electra 225 Custom
1974 Buick Electra 225 Limited
1973 Buick Electra Base
1975 Buick Electra Custom
1980-1989 Buick Electra Estate Wagon
1975-1989 Buick Electra Limited
1978-1989 Buick Electra Park Avenue
1989 Buick Electra Park Avenue Ultra
1985-1989 Buick Electra T-Type
1971-1983 Buick Estate Wagon Base
1971-1972 Buick GS Base
1971-1972 Buick GS 455 Base
1971-1981,1987-1989 Buick LeSabre Base
1985 Buick LeSabre Collector's Edition
1971-1973,1975-1978,1982-1989 Buick LeSabre Custom
1977 Buick LeSabre Custom Sport
1985-1989 Buick LeSabre Estate Wagon
1979-1989 Buick LeSabre Limited
1982 Buick LeSabre Limited Edition F/E
1974 Buick LeSabre Luxus
1978-1981 Buick LeSabre Sport
1987 Buick LeSabre T-Type
1976-1979 Buick Opel Base
1977-1979 Buick Opel Deluxe
1978-1979 Buick Opel Sport
1988-1989 Buick Reatta Base
1973-1987 Buick Regal Base
1988-1989 Buick Regal Custom
1982-1983 Buick Regal Estate Wagon
1987 Buick Regal GNX
1989 Buick Regal Gran Sport
1984-1987 Buick Regal Grand National
1978-1989 Buick Regal Limited
1982 Buick Regal Limited Turbo
1978-1982 Buick Regal Sport
1976-1977 Buick Regal SR
1983-1986 Buick Regal T-Type
1971-1985 Buick Riviera Base
1971 Buick Riviera Gran Sport
1975 Buick Riviera GS
1982 Buick Riviera Limited Edition
1983-1989 Buick Riviera Luxury
1978 Buick Riviera LXXV Anniversary Edition
1979-1980 Buick Riviera S
1976 Buick Riviera Sport
1976 Buick Riviera SR
1981-1989 Buick Riviera T-Type
1983 Buick Riviera XX Anniversary Edition
1975-1980 Buick Skyhawk Base
1982-1989 Buick Skyhawk Custom
1980 Buick Skyhawk Designers' Accent Edition
1982-1987 Buick Skyhawk Limited
1979-1980 Buick Skyhawk Road Hawk
1975-1980 Buick Skyhawk S
1988-1989 Buick Skyhawk SE
1986-1987 Buick Skyhawk Sport
1983-1987 Buick Skyhawk T-Type
1970,1972 Buick Skylark 350
1970-1972,1975-1982 Buick Skylark Base
1970-1972,1978-1979,1983-1989 Buick Skylark Custom
1980-1989 Buick Skylark Limited
1976-1979 Buick Skylark S
1978,1980-1983 Buick Skylark Sport
1975-1977 Buick Skylark SR
1983-1984 Buick Skylark T-Type
1986-1987 Buick Somerset Custom
1986-1987 Buick Somerset Limited
1986 Buick Somerset T-Type
1985 Buick Somerset Regal Base
1985 Buick Somerset Regal Limited
1971-1972 Buick Sportwagon Base
1976-1979 Cadillac Seville Base
1978-1979 Cadillac Seville Elegante
1977-1978 Cadillac Seville Opera
1970-1975 Chevrolet Bel Air Base
1987-1989 Chevrolet Beretta Base
1989 Chevrolet Beretta GT
1964-1972 Chevrolet Biscayne Base
1970-1972 Chevrolet Brookwood Base
1978-1980 Chevrolet C10 Big Ten
1977-1981 Chevrolet C10 Cheyenne
1981-1986 Chevrolet C10 Custom
1977-1980 Chevrolet C10 Custom Deluxe
1981 Chevrolet C10 Deluxe
1977-1986 Chevrolet C10 Scottsdale
1977-1986 Chevrolet C10 Silverado
1981-1986 Chevrolet C10 Suburban Custom
1977-1980 Chevrolet C10 Suburban Custom Deluxe
1981 Chevrolet C10 Suburban Deluxe
1977-1980,1982,1984-1986 Chevrolet C10 Suburban Scottsdale
1977-1980,1982-1986 Chevrolet C10 Suburban Silverado
1970-1980,1988 Chevrolet Camaro Base
1979-1986 Chevrolet Camaro Berlinetta
1985-1989 Chevrolet Camaro Iroc-Z
1973-1978,1987 Chevrolet Camaro LT
1976-1978 Chevrolet Camaro LT Rally Sport
1976-1980 Chevrolet Camaro Rally Sport
1970-1973,1975,1989 Chevrolet Camaro RS
1981-1987 Chevrolet Camaro Sport
1970-1972 Chevrolet Camaro SS
1970-1974,1977-1987 Chevrolet Camaro Z28
1982 Chevrolet Camaro Z28 Indianapolis 500 Pace Car
1971-1972,1986-1989 Chevrolet Caprice Base
1973-1989 Chevrolet Caprice Classic
1986-1989 Chevrolet Caprice Classic Brougham
1976-1978,1981-1982 Chevrolet Caprice Classic Estate
1976-1981 Chevrolet Caprice Classic Landau
1987-1989 Chevrolet Caprice Classic LS Brougham
1975-1976,1979-1980 Chevrolet Caprice Classic Sport
1973-1974 Chevrolet Caprice Estate
1975 Chevrolet Caprice Estate Wagon
1982-1989 Chevrolet Cavalier Base
1982 Chevrolet Cavalier Cadet
1982-1986 Chevrolet Cavalier CL
1983-1987 Chevrolet Cavalier CS
1984 Chevrolet Cavalier Olympic
1986-1989 Chevrolet Cavalier RS
1984-1985 Chevrolet Cavalier Type-10
1988-1989 Chevrolet Cavalier VL
1986-1989 Chevrolet Cavalier Z24
1982-1989 Chevrolet Celebrity Base
1982-1983,1989 Chevrolet Celebrity CL
1985 Chevrolet Celebrity Classic
1982 Chevrolet Celebrity CS
1985-1987 Chevrolet Celebrity Estate
1984-1989 Chevrolet Celebrity Eurosport
1971-1972 Chevrolet Chevelle Base
1971-1972 Chevrolet Chevelle Concours
1971-1972 Chevrolet Chevelle Concours Estate
1973 Chevrolet Chevelle Deluxe
1971-1972 Chevrolet Chevelle Greenbrier
1973 Chevrolet Chevelle Laguna
1973 Chevrolet Chevelle Laguna Estate
1974-1976 Chevrolet Chevelle Laguna Type S-3
1971-1977 Chevrolet Chevelle Malibu
1974-1977 Chevrolet Chevelle Malibu Classic
1974-1976 Chevrolet Chevelle Malibu Classic Estate
1973 Chevrolet Chevelle Malibu Estate
1971-1972 Chevrolet Chevelle Nomad
1971-1972 Chevrolet Chevelle SS
1976-1985 Chevrolet Chevette Base
1984-1987 Chevrolet Chevette CS
1982 Chevrolet Chevette Diesel
1977 Chevrolet Chevette Rally Sport
1976 Chevrolet Chevette Rallye
1983 Chevrolet Chevette S
1977 Chevrolet Chevette Sandpiper
1976-1983 Chevrolet Chevette Scooter
1976 Chevrolet Chevette Sport
1976 Chevrolet Chevette Woody
1980-1983 Chevrolet Citation Base
1980 Chevrolet Citation Club
1980 Chevrolet Citation Custom
1980-1983 Chevrolet Citation X-11
1984-1985 Chevrolet Citation II Base
1984-1985 Chevrolet Citation II X-11
1987-1989 Chevrolet Corsica Base
1987-1988 Chevrolet Corsica LT
1989 Chevrolet Corsica LTZ
1988 Chevrolet Corvette 35th Anniversary Edition
1971-1974,1977-1982,1984-1989 Chevrolet Corvette Base
1982 Chevrolet Corvette Collector's Edition
1978,1986 Chevrolet Corvette Indianapolis 500 Pace Car
1978 Chevrolet Corvette Silver Anniversary Edition
1975-1976 Chevrolet Corvette Stingray
1973-1977 Chevrolet El Camino Base
1975-1977 Chevrolet El Camino Classic
1977 Chevrolet El Camino Conquista
1973-1974 Chevrolet El Camino Custom
1973-1977 Chevrolet El Camino SS
1971-1985 Chevrolet Impala Base
1975-1977 Chevrolet Impala Custom
1976 Chevrolet Impala Custom Landau
1981-1982 Chevrolet Impala Estate
1977-1979 Chevrolet Impala Landau
1976 Chevrolet Impala S
1975-1976,1979-1980 Chevrolet Impala Sport
1977-1981 Chevrolet K10 Cheyenne
1981-1986 Chevrolet K10 Custom
1977-1980 Chevrolet K10 Custom Deluxe
1981 Chevrolet K10 Deluxe
1977-1986 Chevrolet K10 Scottsdale
1977-1986 Chevrolet K10 Silverado
1981-1986 Chevrolet K10 Suburban Custom
1977-1980 Chevrolet K10 Suburban Custom Deluxe
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SKU: 75195566630

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M
mohammed
Houston, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
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Znapp
Lexington, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Waukegan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Massapequa, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Lexington, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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