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Computer Games and the Social ImaginaryDiscover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book
Discover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book delves deep into the evolution of gaming culture, revealing how it became an essential resource for individuals navigating the complexities of the modern global economy. Understand the dual nature of gamer identity, which supports a streamlined workforce yet simultaneously questions corporate control over game production. Perfect for students and scholars in the fields of digital media and games studies, this book is a must-read for anyone interested in the social implications of gaming. Written in a compelling narrative style, 'Computer Games and the Social Imaginary' offers a critical examination of technology's entwinement with power, the formation of gaming communities, and the subjective experiences shaped by interactive play. With 248 pages of rich content, this brand new item is published by John Wiley & Sons (UK) in 2013. Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780745641119
Year: 2013
Publisher: John Wiley & Sons (UK)
Pages: 248
Description:
In this compelling book, Graeme Kirkpatrick argues that computer
games have fundamentally altered the relation of self and society
in the digital age.
Tracing the origins of gaming to the revival of play in the
1960s counter culture, Computer Games and the Social
Imaginary describes how the energies of that movement
transformed computer technology from something ugly and
machine-like into a world of colour and ?fun?. In the
process, play with computers became computer gaming ? a new
cultural practice with its own values.
From the late 1980s gaming became a resource for people to draw
upon as they faced the challenges of life in a new, globalizing
digital economy. Gamer identity furnishes a revivified capitalism
with compliant and ?streamlined? workers, but at times
gaming culture also challenges the corporations that control game
production.
Analysing topics such as the links between technology and power,
the formation of gaming culture and the subjective impact of play
with computer games, this insightful text will be of great interest
to students and scholars of digital media, games studies and the
information society.
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★★★★★ 5
Perfect Pairs
Size: Large, Color: (100) White / White / Black
Very comfortable, soft & affordable..
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Reviewed in the United States on May 19, 2026
★★★★★ 5
Excellent athletic socks
Size: Large, Color: (100) White / White / Black
Solid athletic socks at a great price. Not too thick, not too thin. Second time I've purchased them. They last longer than most socks I've used in the past too.
Only concern is the sizing. I may be reading the sizing chart wrong, but for my size 13 feet it says XL are the correct sock size. I've ordered Large twice and they're perfect. I would imagine the size Large socks would also fit up to size 14 shoe, but probably need to go with XL if foot is lager than 14.
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Reviewed in the United States on April 12, 2026
★★★★★ 4
Great product
Size: Large, Color: (035) Steel / White / Black
Comfortable fit perfect
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Reviewed in the United States on March 15, 2026
★★★★★ 5
Quality No Show Socks That Are Comfortable and Durable
Size: Large, Color: (100) White / White / Black
These Under Armour no show socks are great for everyday training and casual wear. The cotton blend feels comfortable and they stay in place throughout the day. Getting six pairs in a pack is solid value for a quality brand. They hold up well after multiple washes and the no show style works great with most athletic shoes. A reliable go-to sock.
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Reviewed in the United States on April 30, 2026
★★★★★ 5
Comfortable
Size: Large, Color: (001) Black / Black / White
I recently picked up a pair of Under Armour socks, and they’ve quickly become my go-to choice for daily wear and workouts. From the first wear, the fit felt snug and supportive without being too tight. The fabric is lightweight yet durable, and it does a great job wicking sweat — keeping my feet dry even during longer runs or intense gym sessions.
One of the things I appreciate most is the arch support and cushioning in the right places. It adds just enough padding where I need it, especially under the ball and heel of the foot, which makes a noticeable difference on days when I’m on my feet a lot. The socks also have a nice breathable mesh pattern that improves airflow.
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Reviewed in the United States on January 4, 2026