SKU: 70162519369

Anti-Monopoly Tin

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Description

Anti-Monopoly Tin(Note: Not to be confused with Anti Monopoly II. Please be careful when submitting new versions of this game; basically, anything published after 1987 will almost certainly be Anti Monopoly II and belong to that game, even if it's called "Anti Monopoly". As for the reasons why this is so, please see the clarifications at the end of this article and the article of Anti Monopoly II.) The "Bust~the~Trust!" Game The basic idea of the game is to end the

(Note: Not to be confused with Anti-Monopoly II. Please be careful when submitting new versions of this game; basically, anything published after 1987 will almost certainly be Anti-Monopoly II and belong to that game, even if it's called "Anti-Monopoly". As for the reasons why this is so, please see the clarifications at the end of this article and the article of Anti-Monopoly II.)

The "Bust~the~Trust!" Game

The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.

There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three "accusation circles" respectively. "Accusing" is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the "Budget-Commissioner"; when lending money, he provides a Social-Credit card as an IOU.

Variant rules are supplied for a Low-Budget Game and a Trading Game.

Anspach fought --and won-- a vicious court battle against Hasbro (and others) over this game.

Anti-Monopoly was briefly (1976-1982) published as "Anti" and "Anti-Monopoly II" was published as "Choice" whilst the company was forbidden to use the word "Monopoly". In 1984 after prevailing in court the company used the names "Anti-Monopoly" and "Anti-Monopoly II" for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed "Anti-Monopoly". The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?
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SKU: 70162519369

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rockspawner
Grantham, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
San Leandro, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Lowell, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Lexington, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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