SKU: 63957419197

Vietnam: 1965-1975

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Description

Vietnam: 1965-1975Word from the Designer: "It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the

Word from the Designer:
"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." - Nick Karp

Introduction
"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."

That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.

If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.

Word from the Developers
For many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.

Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.

But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.

With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.

We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.

With this we will bring this game back in to print and breathe new life into it.

-Mitch and Ralph

Non-exhaustive List of Clarifications and Changes
- The US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*
- More rule numbers have been provided for easier reference.
- Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).
- The defender choose his terrain in combat immediately before combat ratios are determined.
- VC HQs exert ZOCs.
- International, Corps, and Regional boundaries and their effects have been clearly defined.
- Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).
- Reaction movement is clarified.
- Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).
- Dedicated artillery is clarified (in terms of when it can be used in an operation).
- Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).
- Strategic Movement for Ineffective ARVN is clarified and expanded.
- Regional Forces do qualify a force to use ARVN replacements.
- Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.
- ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.
- Bombardment and/or interdiction is not an invasion.
- North Vietnam may be Bombarded.
- The Queen's Cobra Regiment no longer has a commitment cost.
- Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply.

*There's a necessary design note included for this, too: Design Note: The term, "Allied," is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific.

COMPONENTS
- 3" box
- 3 22"x34" maps (approx. 66"x40")
- Rulebook
- Playbook
- 8 x 8.5 x 11 player aid cards
- 2 x 11x17 Seasonal Interphase
- 2 x 11x17 folding Operations Player Aid Card
- 4 sheets 9/16" counters
- 2 sheets 1/2" counters

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SKU: 63957419197

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4.1 ★★★★★
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Matt M
Draper, US
★★★★★ 5
Will reading Wired for Story really make you smarter?
Format: Paperback
In my 36th year as a would-be and penniless writer, I found myself exiled to a dark rough and tumble city in the Far West, guns blazing as a steely-eyed wordslinger for hire. But then one day I stumbled upon Lisa Cron's book Wired for Story. The book's title had my curiosity. A few sample pages later grabbed my attention and has held it ever since. But the price wasn't right for a poor, humble English teacher living in China upon a Chinese salary. I had bills to pay, a mistress to please, and habits to feed. It seemed to me that Amazon.com was colluding with other dark powers to suck humanity dry; why else would they charge more for a digital book than its paper copy? But then I heard ghostly voices, the cinematic intonations of Morpheus telling me to choose between the red and blue pill; Obiwan Kenobi, "Use the Force"; Nike commercials, "Just Do It!"; and other such shadows flickering upon the wall of my TV room. Even this very particular retail website seemed to whisper across all the vastness of cyberspace, reminding me of my destiny via a personalized showcase of products, that I was not just born to buy... So I added it to my cart. About a download and two chapters later I found that I was still happy after the post-purchase buzz ran its course. This book should be required reading for all writers - and anybody else seeking an inoculation against the raging pandemic of competing narratives spewed out from marketers, pundits, prophets, and others posing as guardians of the truth - most of whom seem to be more enraptured than enlightened. For writers though, Wired for Story is quite different from other "how to" books, as Lisa Cron approaches the craft of storytelling from a neuroscientific point of view. She makes the case that writers aren't just entertainers: they are some of most powerful shakers and shapers of human perception. So if storytellers are like snake oil salesmen, then what is the difference? Both seem to be highly skilled in crafting story, using imagery, and evoking emotions, memories, desires. The difference is all about marketing. Salesmen claim to have knowledge, skills, and expertise, that they, and they alone have whatever it takes to get the facts right and fix things. They market their brands cloaked in story, as if they have a monopoly on truth, or at least the can-do spirit and problem-solving experience needed to improve the economy, save the world, whatever. It doesn't matter that time and time again reality proves them wrong; they will always have another story to spin. The difference between those who would use the power of story to express themselves versus those who would use it for personal gain is, perhaps, a fine red line marking the shadowy borders of between ethics and morality. Storytellers differ because they use words to hook audiences and manipulate a willing reader's central nervous system. They make no claims to knowledge or expertise. Indeed, fiction writers will be first to emphasize their work is fictional, and not based on any real life events or people. Their best writing leaves readers thinking, questioning, minds opening, empathizing, expanding their worldviews, the list goes on almost ad infinitum. Storytellers speak for themselves and let audiences think for themselves; pundits speak for others and tell audiences what to think. What's more, the art and craft of story, as well as the talent and hard time in solitary confinement required for their honing, is estimated to take an average storyteller at least 1,000,000 words or 10,000 hours - not including all the reading, language arts development, and life experience necessary to get to a point one needs to seriously embark on such a ludicrous and un-economical vocation. This means that fiction writers who risk everything for dubious prospects of financial reward must have something else driving them - and a good day job. A presidential candidate though, who has genuinely done the time, and crafts speeches with the skill of a poet or bard, should hypothetically have the critical thinking background, moral authority, and empathy to be a great leader. But in the final analysis, actions contradict words; their ability to spin tales proves the old universal theme that the pen is mightier than the sword. Now when I finish Wired for Story sometime this week, I will be one step further on this endless quest to actually sell stories for a living (i.e. stories fit for the fiction aisle of an actual bookstore, not a review for an online retailer). Until then, I'm probably just a hypocrite acting as if a single book alone makes a smarter man, when in fact I know little of anything (which is why I became a writer in the first place) -- or maintaining such a humble pretense. But I don't know myself well enough to be certain. That kind of exploration would be a whole other story - but it would be unsafe to say that I lived happily ever after reading this book. The End
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Reviewed in the United States on October 11, 2012
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arch_reviews
New York, US
★★★★★ 4
A Cheeky Novel about writing cheeky novels
Format: Paperback
Wired for Story is a book full of solid, albeit basic, advice for story tellers, and in particular writers trying to develop their craft. It succeeds in some areas while falls down in others, however I found it solid and well written overall. Where it succeeds is in its brevity and clarity. The author gets right to the point and even provides short lists at times of what to do and how to do it. Her writing is also peppered with cheeky humor which is humorous in a thats-almost-funny kind of way that is refreshing compared to the textbook style adopted by many how-to-write books. Where the book fell down, for me, was in its limited examples and scope. It really felt like the author was addressing romance writers, for the most part. I could think of a few counter examples to some of her rules, although one would have to leave the romance genre for those to work. But for a 230 page book, that is minor discrepancy. The second thing I noticed, which has already been pointed out by others, is that the brain science was limited. In fact, it was mostly only refereed to in footnote. Personally, that was fine with me, but I could see why it made others feel misled (it is in the title, after all).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 5, 2014
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Martijn13Maart1970
Phoenix, US
★★★★★ 5
Unfortunately yet another one to add on the pile of writing books!
Format: Paperback
I say 'unfortunately another good book on writing' since I have been reading many books on the topic and each time I think I have read it all by now, pfff, but then another one like this comes along. But hey, it is fun to read about writing and especially if you get something useful and new out of it. Always worth the money. Why the accolades for this book? All the information on characters, plot, details etc, how they work and why they are important, is not new. You find them in many reading books, especially from Reader's and Writer's Digest series. I would especially recommend the books on plot and structure by James Scott Bell. Yet this book Wired For Story is not redundant, since it is unique in both the focus on the familiar subjects like what story is, the importance of details, details versus generics, how events affect a character etc. The approach of using brain science shows in a compelling way why all the stuff in the book (and for that matter, the classic theory on writing) is there for a reason, since it has evolved out of how we humans seem to perceive a story. Interesting though, a lot of rules like 'write about what you know' are shown to be myths. Of course, in the end it is you as a reader that has to decide what works for you, but you will find new things here and that is always good. If you are thinking about writing a story, this book can give you a very sharp focus on what to think about before you start. Or, like me, when you have a draft, and you want to get to the 'real story' behind it to come forward, this work gives you a very transparent way to get better clues as to what stays and what has to go. It is also entertaining and easy to read, so, all I can say is, yet again a book on writing you cannot afford to miss! I just added some extra information: I loved the humor and wisdom of the writer. She has worked for years reading manuscripts and she does know her stuff, and I liked her tone, which was both realistic but also fun! How many times have you read a reference work and actually had to laugh? But this book was also profound on many story issues. Many common writing rules are, as I said before, shown to be myths and more importantly, why this is so. I have read for instance so often that you should have some sensory info on every page, but, as I thought myself and I am not the only one: although this makes things more lively, it should only be there if the story would dictate it! The book has many more things like these. I have compiled a collection of notes I took from all the many many books on writing so I measure new books on writing in how much text I copied and pasted to look at again and this book has given me lots, so 5 stars and I hope we will see more of this author again! I also recommend the book by James Scott Bell on plot and structure which you can find here
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Reviewed in the United States on October 28, 2012
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C. F. King
Whiting, US
★★★★★ 5
Great book
Format: Kindle
I have been an author for decades and published 4 books. I've been an editor for over a decade and this book is perfect for seasoned and new writers. It certainly made me take a new, long look at the latest book I'm busy with. I think it's great for getting one focused on the important points. I loved it. There wasn't too much about how the brain works to bore one or make it feel like a technical book on neuroscience. I found her writing style amusing and entertaining. I will definitely recommend it to all my clients and writing friends. There was nothing in the book I didn't know, but this book forces one to focus on the bigger picture. It doesn't matter how accomplished one is as a writer, one can always learn more. And I certainly did with this book. So, thank you, Ms. Cron. I saw the negative three or fewer star comments and can only think the commentators didn't see what the author was actually trying to convey. It's a classic lesson in the KISS method (keep it simple stupid) and I loved it. This isn't a full-on, in-depth analysis of every part of the craft of writing, as many seemed to expect, that would take 12 full books or more. This is also not only for beginners as some suggest. To them I would say, don't let hubris cloud your ability to write better--think beyond that--read the book again. I think the book serves as an excellent reference to keep us on track when we lose the plot, so to speak. Seasoned writers can get quite jaded and write almost on auto-pilot at times--not good. Thank you, Ms. Cron, for putting me back on track and making me excited to re-write and re-edit my latest book, my first YA fantasy, for the zillionth time. I was out of my comfort zone with this book and feeling a bit overwhelmed and unsure. Wired for Story has me fired up to go forth and do this. I highly recommend this book, especially for seasoned writers.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 26, 2018
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Verified Purchase
robert lanier
Waukegan, US
★★★★★ 5
Quality writing information
Format: Paperback
A book that was fun to read and informative. I feel as though I have a better understanding of writing fiction now.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 11, 2026

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