SKU: 63639852887

Loreal Quick Blue Powder Bleach Tub 16 oz

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Description

Loreal Quick Blue Powder Bleach Tub 16 ozLoreal Quick Blue Powder Bleach Tub 16 oz Loreal quick blue powder bleach 1 lb is a high performance powder bleach. It has a dust free, non drip concentrated formula. Quick blue delivers faster and brighter superior lightening powder with extra strength lightening action that lifts up to 7 levels. Suited for easy on scalp or off scalp application. Stays moist and creamy throughout application and processing. Features: Suited for easy on scalp or off

Loreal Quick Blue Powder Bleach Tub 16 oz

Loreal quick blue powder bleach 1 lb is a high performance powder bleach. It has a dust-free, non-drip concentrated formula. Quick blue delivers faster and brighter superior lightening powder with extra strength lightening action that lifts up to 7 levels. Suited for easy on-scalp or off-scalp application. Stays moist and creamy throughout application and processing.

Features:

  • Suited for easy on-scalp or off-scalp application
  • Dust-Free, Non-Drip Concentrated Formula
  • Stays moist and creamy

How to Use:

Preparation: Put on gloves and protect your clothing with a cape or old towel. Make sure your hair is dry and unwashed before starting the application.

Mixing: In a non-metallic bowl, mix the Loreal Quick Blue Powder Bleach with the appropriate volume of Loreal Oreor Creme Developer (20, 30, or 40 volume) depending on the level of lift desired. The recommended mixing ratio is 1:2 (one part bleach to two parts developer). Stir the mixture until it reaches a smooth, creamy consistency.

Application: Section your hair and apply the bleach mixture evenly using a tint brush. Start from the ends and work your way towards the roots for even lightening. For highlights or balayage, use foils or a balayage paddle for precision application.

Processing Time: Allow the bleach to process for 15 to 50 minutes, depending on the desired level of lift. Check your hair frequently to avoid over-processing.

Rinsing: Once the desired lift is achieved, rinse your hair thoroughly with lukewarm water until all the bleach is removed. Follow up with a toner to neutralize any unwanted brassy tones, and then use a deep conditioner to restore moisture to your hair.

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SKU: 63639852887

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Verified Purchase
Aurélien
Natrona Heights, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Cuba, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Lake Worth, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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