SKU: 62372743786

COMP Cams Pushrods Hi-Tech FE 65-76 W/A

Sale price$207.90 Regular price$231.00
Save 10%

Pay in installments of $57.75 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

COMP Cams Pushrods Hi-Tech FE 65-76 W/AThe Pushrod is one of the most important pieces of the valve train, but all too often it's taken for granted. pushrods not only have to be strong enough to not fail, bend or burn up at the ends, they must also match the frequency of all the rest of the pa parts in the valve train, as well as the rpm at which the engine will be run. Today's all out race engines demand the highest quality components at every step, and COMP Cams Hi Tech pushrods fill

The Pushrod is one of the most important pieces of the valve train, but all too often it's taken for granted. pushrods not only have to be strong enough to not fail, bend or burn up at the ends, they must also match the frequency of all the rest of the pa parts in the valve train, as well as the rpm at which the engine will be run. Today's all-out race engines demand the highest quality components at every step, and COMP Cams Hi-Tech pushrods fill that requirement. Hi-Tech pushrods for FE Ford Applications feature a one-piece design from .120" wall, seamless chromemoly tubing that ensures the ultimate in strength and durability. Ends are precision formed, yielding added thickness and strength in the critical tip area, while maintaining constant wall thickness and concentricity. The pushrods are then heat-treated for maximum strength to ensure compatibility with guide plates. They are OD ground for consistency and black-oxide finished with length and part number laser etched on the OD for ease of identification.One-piece construction from .120" wall, seamless chromemolyHeat-treated for extended durability and guide plate compatibilityPrecision formed and reinforced ends

User 1

This Part Fits:

Year Make Model Submodel
1965-1971 Ford Country Sedan Base
1965-1971 Ford Country Squire Base
1965-1971 Ford Custom Base
1965-1971 Ford Custom 500 Base
1976 Ford F-100 Base
1975-1976 Ford F-100 Custom
1975-1976 Ford F-100 Northland
1975-1976 Ford F-100 Ranger
1975-1976 Ford F-100 Ranger XLT
1976 Ford F-150 Base
1975-1976 Ford F-150 Custom
1975-1976 Ford F-150 Northland
1975-1976 Ford F-150 Ranger
1975-1976 Ford F-150 Ranger XLT
1976 Ford F-250 Base
1975-1976 Ford F-250 Custom
1975-1976 Ford F-250 Northland
1975-1976 Ford F-250 Ranger
1975-1976 Ford F-250 Ranger XLT
1976 Ford F-350 Base
1975-1976 Ford F-350 Custom
1975-1976 Ford F-350 Northland
1975-1976 Ford F-350 Ranger
1975-1976 Ford F-350 Ranger XLT
1975-1976 Ford F-500 Custom
1965-1970 Ford Fairlane 500
1966-1967 Ford Fairlane 500XL
1965-1969 Ford Fairlane Base
1965-1967 Ford Galaxie Base
1965-1971 Ford Galaxie 500 Base
1965-1970 Ford Galaxie 500 XL
1965-1971 Ford LTD Base
1970-1971 Ford LTD Brougham
1971,1973 Ford M-400 Base
1974 Ford M-450 Base
1967-1970 Ford Mustang Base
1970 Ford Mustang Grande
1970 Ford Mustang Mach 1
1968,1970 Ford Mustang Shelby GT-500
1968 Ford Mustang Shelby GT-500KR
1965-1971 Ford Ranch Wagon Base
1970 Ford Ranch Wagon Police Cruiser
1967-1969 Ford Ranchero 500
1967 Ford Ranchero 500 XL
1967-1969 Ford Ranchero Base
1968-1969 Ford Ranchero GT
1965-1968 Ford Thunderbird Base
1968-1969 Ford Torino Base
1968-1969 Ford Torino GT
1969 Ford Torino Squire
1967 Mercury Brougham Base
1965-1967 Mercury Caliente Base
1965-1970 Mercury Colony Park Base
1965-1969 Mercury Comet Base
1965-1968 Mercury Commuter Base
1967-1970 Mercury Cougar Base
1969-1970 Mercury Cougar Cobra Jet
1967-1970 Mercury Cougar XR-7
1965-1969 Mercury Cyclone Base
1969 Mercury Cyclone CJ
1969 Mercury Cyclone Spoiler
1965-1966,1969-1970 Mercury Marauder Base
1969-1970 Mercury Marauder X-100
1967-1970 Mercury Marquis Base
1970 Mercury Marquis Brougham
1965-1968 Mercury Montclair Base
1968-1969 Mercury Montego Base
1968-1969 Mercury Montego MX
1965-1970 Mercury Monterey Base
1969-1970 Mercury Monterey Custom
1966-1967 Mercury Monterey S-55
1965-1968 Mercury Park Lane Base
1965-1967 Mercury Villager Base
1966-1967 Mercury Voyager Base
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 62372743786

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 21 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Marcin Antkiewicz
Lake Worth, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
D
David
Pawtucket, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Houston, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025

recommand products