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Evolution

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Description

EvolutionIn Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players.

Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them.

VIDEO

Review Let's Play Review

In another of our board game spotlights, Zatu Games swings its Hubble-sized lens towards Evolution, the 2014 game from designers Dominic Crapuchettes, Dmitry Knorre and Sergey Machin, and publisher North Star Games.

The Game

Demonstrating staggering nominative inaccuracy, Evolution is a game about evolution. Players must adapt their species to deal with shifting resources and, more importantly, their opponents’ creatures. A central board acts as the ‘watering hole’, an area of shared resources.

Players start with a single species board and a hand of 3 trait cards. These represent different evolutionary characteristics that may prove useful for survival, like ‘being able to burrow’ or ‘having a long neck’, both of which I do all the time.

Each turn, players draw three trait cards plus one for each species board they have. Trait cards have several purposes. They may be played by the watering hole to represent an amount of plant food; discarded to gain another species board; discarded to increase the body size or population of an existing species; or played on a species to mutate it.

The game comprises a number of rounds, each starting with players placing cards in the centre as food, followed by playing as many trait cards as they like. At the end of each round, the trait cards representing food in the centre are revealed, and players must take turns feeding their species from that shared pool.

The accumulated food a player collects across the whole game becomes a significant part of their score, alongside their surviving species population counts and the traits on those species.

Evolution is, like its namesake, adaptive. Species will emerge and die out throughout the game. They can feed on the central food pool or adapt into carnivores to attack and eat opposing creatures. This forces players to constantly adapt their species in response to the others on the board.

If you fear that your opponent’s fertile, fanged creature is going to use its fertility and fangs on you, you may opt for more defensive traits. Maybe you give yours a shell to negate its squishy back, a trait which serves to increase your species body size when attacked. Maybe you give it horns to stop it getting attacked right in the head, a trait which results in the death of one of your opponent’s carnivores whenever they attack. Equally, maybe you just want to eat everything.

It’s a simple game, good for inexperienced and experienced gamers alike. Also, the artwork looks as though Ken Kesey conceptually vomited his brain onto escaped zoo animals, which is far prettier than it sounds.

The Publisher

Founded in 2003, North Star Games pride themselves on bridging the gap between gamers and non-gamers by creating titles that are accessible and appealing to both.

Their 2006 title Wits & Wagers is the most award winning party game in history.

The Designers

Dominic Crapuchettes originally studied to compose classical music. He is now a game designer and entrepreneur, and the founder of North Star Games.

Dmitry Knorre is a biologist and game designer. He uses game design as a way to popularise scientific principles.

Sergey Machin is a board game developer who focuses on games that appeal to the whole family.

If you like the sound of an Evolution that doesn’t include shampoo and David Duchovny, order it here at Zatu Games!

Let's Play

Hi and welcome to the first article in the Let's Play blog series. Through these articles, I will be trying to encapsulate the essence of a board game, whilst running through a few key mechanics and giving my gods honest opinion on whether it rocks or flops.

I will be kicking it off with a game I first played at Essen in 2014: Evolution. In this game, you will be adapting your species to try and survive an ever-changing ecosystem, and ultimately have the most successful species on the board.

Well that sounds rather easy doesn't it, especially since at this point we haven't explained the rules, so without further ado lets do a breakdown.

Playing Evolution

At the start of the game, you will be given one species tile. These tiles show the body size and population of each species, as well as indicating how much food that it has - and believe me, this game is all about feeding! As you can imagine, to continue to survive you will need your critters to feed, and the food tokens are also the game's main source of victory points. Each round, if a species has not claimed enough food to meet their population some of them will bite the dust and if they received no food, well then they will go extinct and we all know how that plays out.

To prevent extinction you must evolve your creatures. Each turn you will receive 3 trait cards plus an additional one for each species you have in play. The interaction of these cards are the core of the game's mechanics, as they are representing traits that your species can gain as well as having a food number. This number will be the amount that it contributes when played into the primordial pool.

Once you have all drawn these cards you will then pick a card to play into the pool, to create the plant food for this round and then each player, in turn order, will use their hand to evolve or create new species. This might be discarding to increase a species population, which denotes how much food they can eat, increasing their body size to help scare off predators, discarding to create a new species tile or by playing the cards face down as traits on one of their creatures - of which each can only have 3.

After this, all traits are turned face up and feeding begins! As I eluded to earlier this is where the game heats up, as each player will take it in turns to do a feeding action for one of your species. Either a single tasty leaf or a chunk of flesh! For carnivores that action will need to have a higher body size than their prey, after all, relevant trait cards are considered, and they will take meat tokens equal to the victim's body size.

The traits you have played on your species will decide which of these it will be, with all species starting as herbivores. The first carnivore will soon shake up the game as everyone panics to get defensive traits into play before the carnivores can eat their precious population. You will continue this cycle of play and discarding cards until the deck of 129 trait cards is diminished, at which point you will reshuffle the discard pile if necessary so that each player has a full hand.

You then proceed to play the final round, and that's where all the core mechanics, interaction between your creatures and the other players is what makes the game a little more complex. but the game itself is very straightforward. Scoring at the end of the game consists of each player getting points for the amount of food their creatures have eaten, the population level of each of your species and the number of traits you have in play.

Thoughts on Evolution

Evolution plays in around 60-90 minutes and takes up to six players. You may be thinking that since it mostly involves the trait cards, there are some overpowering combos and if so isn't everyone going to be running the game creatures?

The box quotes '4000' combinations of traits and there are certainly enough ways to evolve that you are unlikely to have duplicate species on the board. In regards to power plays I haven't encountered any through our 8 games. Certainly there are good combinations but each can be overcome by an opposing trait and the random drawing of trait cards makes it uncertain if you will draw into what you are hoping for. The placing of your tiles is also important as with planning you can create some awesome symbiotic relationships between your species, ranging from warning their neighbouring populations of danger or helping them to feed.

The greatest thing about evolution is how organic and thematic it feels! Your creatures go from small amoeba to towering carnivores and you see the food chain forming as you adapt your species to the world around them.

My only grip is with the trait cards artwork, which I personally find to be rather dull! However I don't see this as an issue as once you start playing cards to evolve your species, your imagination will soon take over. You might even say that had the cards been too vibrant it would not have allowed your imagination to get so involved.

The real testimony to this game's theme and mechanics is the endorsement and coverage given to it by Nature journal, which is one of the worlds most prestigious scientific annals, and the use of the game in Oxford classes to undergraduates by the article's author.

If playing board games to enthuse people about science is not a great idea I don't know what is!!!

In conclusion, Evolution is a good game, not only for gamers but also for kids. It says 10+ on the box and I would agree with this. Perhaps this is the next step in combining teaching and board gaming.

Personally I hope so, more people playing more games and learning at the same time only benefits us and our hobby.

That's all for today, I hope you found this article enlightening and will take a plunge into the primordial pool, you certainly wont come out the same. Don't forget that Evolution is also available through our online store! 

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Savannah L.
Dallas, US
★★★★★ 5
This book healed me
Format: Paperback
Beautifully written and illustrated. Although Thi Bui and I have astronomically different life experiences, I still found I could relate on a deeply personal level. This book taught me empathy and forgiveness at a time in my life where I struggled to have it. Bui nailed the complicated feelings and emotions that comes with confronting abuse, abusers (who happen to be your parents), and the painful impact of generational trauma on both the parent and child. Highly recommend this book to anyone who is on a path of healing their own broken heart.
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Reviewed in the United States on June 16, 2023
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Gabby M
Waukegan, US
★★★★★ 4
Powerful Family History
Format: Paperback
After the birth of her son, Thi Bui feels an increased sense of urgency about learning the stories of her own parents. Like all but her youngest sibling, she was born in Vietnam, though the children came of age in the United States. While the war itself haunts all of them, was the reason they left their homeland, the wounds her parents bear go far beyond the military conflict. This was only the second graphic novel I’ve ever read (both have been memoirs), and like the first was also selected by my book club. I feel like the limitations of the format mean it will always be a less preferred one for me, because I found myself wanting more words, more depth to the writing itself. But the story is deeply compelling, detailing her father’s brutal childhood, her mother’s much softer one, how they came together, and how the Vietnam War disrupted the future they thought they might have. It’s not as straightforward as “Americans bad”, and Bui is not afraid of the moral ambiguity of that time and place, where the best interests of the majority of the Vietnamese people was an open question for larger forces that seemed to have little room for consideration of what might have actually made regular lives easier to lead. And apart from the larger geopolitical machinations around them, the family had their own share of tragedy, including the death of their first child and a later stillbirth. But three living children and another on the way was enough for her parents to make frantic arrangements to leave, finally succeeding and eventually making their way to the United States. But of course, that was not the end of their story, just the beginning of a new chapter. Bui’s childhood as she depicts it makes it clear that it wasn’t the stuff dreams are made of, but what shines through is her tremendous empathy for her parents and how they became the people she experienced them as. Overarching the narrative is a meditation on parenthood, as it is the birth of her own child that inspires her to ask her parents more. They might have made major mistakes, but it is clear that they loved their children and did what they thought was best for them, making countless sacrifices to give them the best opportunities possible, even if that love was not always shown the way that they wanted and needed to feel it. Vietnamese perspectives on the war in their country were not something I was exposed to growing up (honestly the Vietnam War itself wasn’t something I remember being taught with particular rigor in high school apart from its connection to electoral politics), and I appreciated learning more about the history of the country and how the people who actually lived through the conflict thought about it. Even though this is not my preferred format, I think Bui uses it well to engage in some non-linear storytelling and to very literally illustrate what she’s trying to get it, like the way she parallels the way her relatively rural parents must have felt seeing Saigon for the first time with the way she felt when she first moved to New York, a sense of awe and possibility. It’s a powerful, moving work and I would recommend picking it up!
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Reviewed in the United States on February 3, 2026
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Riyen
Port Orchard, US
★★★★★ 5
Truly, the best we could do
Format: Kindle
An excerpt from my analysis essay I submitted for my literature course: By revisiting her family’s past from before, during, and after the Vietnam War, she gained a deeper understanding of the emotional burdens her parents carried and the sacrifices they made that defined the entirety of their lives. Bui’s illustrated graphic memoir reveals that trauma does not simply disappear over time; instead, it becomes inherited, processed, and transformed. Through this process, Thi Bui is able to move toward empathy for her parents, acceptance of who they are, and a more complete sense of self.
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Reviewed in the United States on April 21, 2026
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Kathy
Battle Creek, US
★★★★★ 5
Phenomenal. A must-read!
Format: Paperback
I first learned about this book only a week ago when visiting my sister for Thanksgiving in Eugene, Oregon. We went to the Jordan Schnitzer Museum of Art where I saw some work on display by the author, and there was a copy of her book available to look at, so I perused through and decided to buy it and read it. I'm so glad that I did! This is an incredible, poetic story that spans four generations, multiple wars and conflicts, and examines the fragility of the author's relationship with her parents and with her sense of place and motherhood. This book is one of the best I've read in a long time, and the art is moving and beautiful. It gave me new insight into the struggles of refugee life, and created a truly relatable narrative. I devoured this story in one Saturday. I highly recommend it.
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Reviewed in the United States on December 2, 2018
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Sav
Los Angeles, US
★★★★★ 5
A well composed memoir
Format: Paperback
Full review on nguyentoread.com The Best We Could Do is Thi Bui's graphic memoir. Thi was born in Vietnam three months before the Vietnam War reached what we consider to be the end of the war. She came to America with her family in 1978. Bui's memoir spans multiple generations. In learning of her mother's and father's pasts, we learn the history of their parents. We see the struggles and pains of two people from very different walks of life trying to live during a time of war and chaos. We see glimpses of the agony everyone in the middle of the Vietnam War faced. Those who were not directly involved on either side but were caught in the middle of larger powers at war. This memoir more closely details the lives of her parents leading up to them arriving in America and making their life there. I was unsure if this memoir would focus largely on the experience of being a Vietnamese immigrant in America. There were parts that showed how it was for Bui's parents in a country where tensions were still high after the Vietnam War, where discrimination largely due to that was overt, and where degrees were not recognized and people who had spent their lives working and creating careers for themselves were not qualified for most work and had to hurdle multiple challenges to learn a language and complete education all over again if they wanted to provide a better life for their children. What Bui so beautifully captures in this memoir is the why behind how her parents were in raising her. Although Bui was born in Vietnam she was young when her family arrived in America. So I think her experience is one that many first generation Vietnamese-American people of my generation can understand and sympathize with. The wanting to know why their parents are the way they are but unable to ask because many have parents, like Bui's mother, who reluctantly share their stories and don't allow their children that glimpse that could help them better understand. In the panel which was most poignant to me, Bui draws her father as he looks over her work that would become The Best We Could Do. He says "You know how it was for me. And why later I wouldn't be... normal."
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Reviewed in the United States on May 20, 2019

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