SKU: 60962437593

Family Connection Card Game

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Description

Family Connection Card GameFeature 1 (Three Levels) > Feature 2 (Interactive Tools) > Feature 3 (Connection) > Specifications > FAQ Hero=image_0. png, Feature1=image_1. png, Feature2=image_4. png, Feature3=image_5. png Specs=image_1. png (1) () image_2 image_3 (Kids) image_5 image_0 1 4 > Designed for meaningful connection Spark Deep Conversations & Laughter with Kids A card game designed to build stronger bonds between kids (ages 5+), families, and friends through 150

Designed for meaningful connection

Spark Deep Conversations & Laughter with Kids

A card game designed to build stronger bonds between kids (ages 5+), families, and friends through 150 thoughtful questions and fun activities.

 

 

Three Levels of Connection

The game is guided by three carefully crafted levels to deepen relationships step-by-step. Start with first impressions in Level 1 (Perception), move to rarely asked questions in Level 2 (Connection), and finish by sharing what you've learned in Level 3 (Reflection).

Perception Connection Reflection

More Than Just Talk

Some questions invite you to write or draw your answers,adding a creative and interactive layer to your game night.

2 Pencils Notepad Included Interactive Play

Bridging Generations

Perfect for 2-6 players, ages 5 and up. It's a tool for kids to express themselves and for adults to understand the little people in their lives a whole lot better. Break down barriers and create lasting memories.

Ages 5+ 2-6 Players Family Bonding

Game Details

Feature Detail
Game Title We're Not Really Strangers: Kids Edition
Age Recommendation 5+ Years
Number of Players 2 - 6 Players
Card Count 150 Questions & Wildcards
Game Levels 3 Levels (Perception, Connection, Reflection)
In the Box 150 Cards, 2 Pencils, 1 Notepad, Instruction manual

Frequently Asked Questions

How do you play the game?

Players take turns drawing cards and reading the questions aloud. Everyone answers, and some cards may ask for written responses using the included pencils and pad. You move through three levels: Perception, Connection, and Reflection.

Is this game suitable for only two players?

Yes! The game is designed for 2 to 6 players, making it perfect for a parent-child duo, siblings, or a larger family gathering.

Are the questions appropriate for young children?

Absolutely. The "Kids Edition" is specifically curated with thoughtful, fun, and age-appropriate questions for children ages 5 and up to answer and understand.

Shipping Notes
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SKU: 60962437593

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Xiaomeng Han
Natrona Heights, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Louisville, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Phoenix, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Christopher West
Lake Worth, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Charlottesville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022

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