SKU: 5620787981

Professor Evil and the Citadel of Time

Sale price$11.06 Regular price$12.29
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Description

Professor Evil and the Citadel of TimeProfessor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he

Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately. On a turn, you first draw and reveal two cards from your tiny deck, then keep one of the cards based on what you think will help you this turn. You then take three actions, such as open a door in the room you're in, move from a room (or outside) to another room (assuming the door is open), disable a trap, or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed, but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures! After you finish your turn, Prof. Evil now moves, but again he's not all there, so he doesn't necessarily move in a logical manner. To move him, you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more, as he walks through rooms, he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1, for example, he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms, walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker. Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board, then a blue, red and green token are placed on the treasures, with a matching blue, red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes, for example, and after placing a blue token on the Magna Carta, you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock, then that treasure is lost - and if you lose four treasures, then you've lost the game. Remove it from play and replace it with a new treasure, marking the proper time on the clock. Note that you can't just grab a treasure, however. Professor Evil can't be in the same room (of course), but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it - half active, half not - and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure, and a new one will be added to the game board; collect four treasures before Prof. Evil does, and you all win Professor Evil and The Citadel of Time.

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SKU: 5620787981

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4.4 ★★★★★
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CCombs
Cuba, US
★★★★★ 5
Perfect
Size: 4.5", Style: Open
These hooks are so functional and great for organization in the garage. Perfect for hanging extension cords and other misc items that you want to have easy access to. Super simple installation; lift the release and move then flip back down to lock again. Very sturdy and magnet is strong. Worth the buy!
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Reviewed in the United States on November 18, 2024
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joshua
Los Angeles, US
★★★★★ 5
Great for shed organizing
Size: 4.5", Style: Open, Size: 4.5", Style: Open
We recently upgraded to a conex/shipping container/metal shed and needed a way to organize all of our yard tools. These work great, the weight holds a lot of items, could be a little longer but we were impressed with them holding everything for over a month now and not moving.
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Reviewed in the United States on February 20, 2026
R
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Rebecca
Dallas, US
★★★★★ 5
Great! Worth the money
Size: 4.5", Style: Open
These things are amazing!!!! So strong you can hang a 20ft ladder and they don’t budge at all. Soooo easy to use especially in a metal building/shed
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Reviewed in the United States on December 10, 2025
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Guitar
Houston, US
★★★★★ 4
Good product. Know the limits.
Size: 6 Inch, Style: Open
These are very nice. Sure beats drilling holes in your steel. However, 45lb is a stretch. Will easily hold 25lbs. However 35+ is a stretch, especially if your walls shift a little due to be close to a door. Will definitely order more, just important to understand the limits. Thanks.
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Reviewed in the United States on February 21, 2026
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Verified Purchase
Valhalla Ranch
Omaha, US
★★★★★ 5
Finally, a product that meets all of its advertised claims!
It seems to me like this product is always out of stock. Of the ones I have received and been able to use. They work as advertised and hold an incredible amount of weight. It is very easy to put them on and off, but once they are latched down, you could not remove them by hand without bending the hooks I would like to have a few more boxes to use in my steel building.
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Reviewed in the United States on January 13, 2026

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