SKU: 51662273681

The Golden Age 2 (CD)

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Description

The Golden Age 2 (CD)Las Vegas, Nevada rapper Dizzy Wright began rapping at just 8 years old in the group DaFuture with his brother and very close friend, his mother wrote his raps at the time. Dizzy broke through when he was discovered at the Sheikh Music Rip the Mic competition in 2010 and signed onto Funk Volume a few months later. In April 2012, Dizzy released his first Funk Volume album, SmokeOut Conversations, peaking at #2 on the iTunes Hip Hop charts which he

Las Vegas, Nevada rapper Dizzy Wright began rapping at just 8 years old in the group DaFuture with his brother and very close friend, his mother wrote his raps at the time. Dizzy broke through when he was discovered at the Sheikh Music Rip the Mic competition in 2010 and signed onto Funk Volume a few months later.

In April 2012, Dizzy released his first Funk Volume album, SmokeOut Conversations, peaking at #2 on the iTunes Hip-Hop charts which he followed up with a free mixtape, Free SmokeOut Conversations, which has been downloaded over 200,000 times, and helped propel Dizzy to his own national 30-city tour.

In December 2012, Dizzy went on to release the first of four EPs, The First Agreement, which reached as high as #2 on the iTunes Hip-Hop chart. In March of 2013, Dizzy gathered enough votes to be selected as the Peoples Choice member of the XXL Freshman Class of 2013. Also in 2013, Dizzy released The Golden Age mixtape and followed it up with The Golden Age Tour. In 2014, Dizzy released State of Mind EP and toured the US with support from Scion AV. Following the momentum, in 2015 he hit the road in support of his sophomore album The Growing Process, peaking at #3 on iTunes. When 2016 hit, Funk Volume disbanded. No signs of slowing down, Dizzy dropped his Wisdom and Good Vibes EP and opened for Logics sold out, 44 city, The Incredible World Tour.

Now hes back for 2017 with a new project, The Golden Age 2, with incredible features, including one from Big Krit, plus album art by Skam2.

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SKU: 51662273681

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S. Max
Fort Morgan, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Waukegan, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Verified Purchase
Colin MacLeod
Cuba, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Whiting, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Verified Purchase
Kyle
Port Orchard, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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