SKU: 49484261357

The Seven Traits of a Producible Script OnDemand Webinar

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Description

The Seven Traits of a Producible Script OnDemand WebinarABOUT THE WEBINAR In sports, there is a big step up from amateur to pro. In fact, many top amateur athletes do not make it in the professional ranks. It's not that they don't have the skills. They don't know the game. The same is true for screenwriting. Your script might be a great read. But what separates a hundred pages of words from becoming ninety minutes of film is not necessarily the quality of the writing. You could have the next blockbuster

ABOUT THE WEBINAR

In sports, there is a big step up from amateur to pro. In fact, many top amateur athletes do not make it in the professional ranks. It's not that they don't have the skills. They don't know the game. The same is true for screenwriting.

Your script might be a great read. But what separates a hundred pages of words from becoming ninety minutes of film is not necessarily the quality of the writing. You could have the next blockbuster but it's only a stack of paper until somebody puts up the money.

Unlike other webinars you may have attended, The Seven Traits of a Producible Script will not tell you how to write, rather it will show you how to take what you write and craft it into something industry professionals will recognize as a potential project.

Charles Kipps has written features, both indie and studio. His television credits include episodic and long form. He'll explain what helped take these scripts from his desk to the screen.

WHAT YOU'LL LEARN:

  • How to see beyond the page and onto a film set
  • Who is really deciding whether or not to buy your script
  • How to think like a film crew instead of just a writer
  • Which simple tweaks can increase your chances of a sale
  • What is involved when breaking down a script and why it's important to know
  • How to come across as a seasoned pro even if you've never had a script produced

WHO SHOULD ATTEND?

  • Writers who are wondering what else they can do to sell a script
  • Writers who want to know more about the chaos of production
  • New writers who are ready to get serious about their career
  • Veteran writers who typically spend more time at a computer than on a set
  • Producers who want to know how to spot a producible script
  • Agents, managers, and executives who act as the intermediary between writers and filmmakers
  • Investors who need a primer on the real cost of turning a script into a film
  • Anyone planning a career in the film/television industry
  • Professionals such as attorneys and accountants who have writers as clients
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SKU: 49484261357

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Verified Purchase
Aurélien
Natrona Heights, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Grantham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Dallas, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
Charlottesville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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