SKU: 40287761826

Delta Green: Agent's Handbook

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Description

Delta Green: Agent's HandbookBorn of the U. S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system,

Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day-but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you've seen-or learn the terrible truths you've discovered.

The AGENT'S HANDBOOK is a players-only rulebook for Delta Green: The Role-Playing Game. This new incarnation of the award-winning DELTA GREEN game line includes:

Rules for creating agents of all types.
Rules for tense, fluid investigations. Players who use their agents' skills in clever ways have the best chance to succeed -- and survive.
Nerve-wracking rules for combat, where random disasters can undo the most careful planning.
Mind-melting Sanity rules that see agents gradually deteriorate -- and sometimes snap.
Rules for "home" scenes where players see what their agents are fighting for.
Quick, intuitive rules to determine equipment and assets.
Dossiers on the federal agencies most likely to be featured in play.
Further terrors can be found in the forthcoming core rulebook of Delta Green: The Role-Playing Game, which will include everything from the AGENT'S HANDBOOK and massive resources just for the Handler.

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SKU: 40287761826

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4.1 ★★★★★
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Christian Romero
Lexington, US
★★★★★ 4
Hokey religions and ancient weapons are no match for a good blaster at your side, kid
Format: Paperback
Star Wars: The Screaming Citadel is a crossover collection of the main Star Wars comic series and the Doctor Aphra series. The Arc revolves around the Queen of The Screaming Citadel being the only one who can open a relic containing an ancient Jedi master. Aphra then teams up with Luke Skywalker and we have our crossover event. The story itself is good. A queen with parasitic bugs controlling a planet is uncharted territory for Star Wars and it works. There were great action moments, plots painting the Empire in a morally grey light than the traditional evil one. Doctor Aphra Marvel's golden girl character was funny in this and her chemistry with Luke worked. It didn't feel forced like Marvel was trying to use the Original Characters to build-up their new ones. Where this comic fails is the inconsistent art style as this is a collection you get different art with each issue. Its starts of good and then takes a nosedive in the Aphra issue in the volume. Bad art aside Screaming Citadel was an enjoyable crossover. Doctor Aphra is the best new character to come out of this new Marvel Disney run. Screaming Citadel is worth the read it was a nice crossover that delves more into the Fantasy elements of Star Wars and works as Star Wars has been Space Wizards since 1977.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 14, 2018
J
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J.Eaton
Fort Morgan, US
★★★★★ 5
What a ride.
Format: Paperback
How these two come together with the rest of the iconic characters is just so fun. Add in a Screaming Citadel and you're in for one hell of a ride. If you love Star Wars, pick it up. It could read as a stand-alone if needed. Part of the Doctor Aphra comics.
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Reviewed in the United States on February 21, 2022
B
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beasterson
Draper, US
★★★★★ 5
Absolutely top-knotch
Format: Kindle
9.5/10 This is the pinnacle of Star Wars comic books. A great way to tie in their Indiana Jones character in Aphra and the mainline series to tell an amazing story. Only complaint is a couple of the issues artwork I was not a fan of. I like the more realistic look. Just make sure you read Aphra book 1 and the previous SW books to understand it better. Aphra book 1 being more important
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Reviewed in the United States on February 6, 2018
F
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Frank Gino
Grantham, US
★★★★★ 5
Star Wars embraces fantasy
Format: Paperback
This is Star Wars at its' strangest, and that's a very good thing. Luke and co. fighting through what could easily be Dracula's castle is a truly unique experience. I don't wish to say more for fear of spoilers. As a note though you will get more out of this if you've been following the Star Wars and Dr. Aphra comics. However you can get by without that knowledge as well.
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Reviewed in the United States on October 26, 2017
D
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Doc Watson
Boise, US
★★★★★ 3
Gothic Star Wars
Format: Paperback
This trade paperback collects all the issues for the Screaming Citadel story spread over several titles, including the main stay Star Wars series and the Dr Aphra book. As one might expect from a story spread over different titles with different artists and writers, the presentation varies. The art is all over the place. In the Marco Checchetto-drawn initial issue, everyone’s favorite amoral artifact hunter, Dr Aphra, is a striking space vixen. But in the following issues she’s hardly recognizable as the same character--mousier, if still menacing, in her trademark Russian tanker’s hat. To a lesser degree, the same is true for the other characters, including the main SW group. It’s understandable, but a bit disconcerting. The story centers on Dr Aphra, who, in need of a Jedi for one of her typically nefarious purposes, recruits Luke into her scheme. Unfortunately for Aphra, she’s up against a more ruthless foe in the harlequin-looking vampire-like Queen of the Screaming Citadel. Before long, the rest of the group has to show up to rescue them. It’s a gothic story, set in scary castle—not the usual Star Wars fare. There are some good points. Dr Aphra’s almost sociopathic outlook is always good for a few choice lines, the “murderous machines” Bee Tee and Triple Zero are on hand for their own gruesome commentary and some of the Queens hench-people, while not given much to do, are interestingly designed. But overall, the horror movies plotline didn’t seem much like Star Wars to me. Recommended for those who enjoy that type of story, or completists.
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Reviewed in the United States on February 27, 2018

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