SKU: 35422711622

Village Crone

Sale price$42.01 Regular price$46.68
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Description

Village CroneBecome a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

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SKU: 35422711622

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W. Biggs
Boise, US
★★★★★ 4
Good value for the money
Size: For BMW E46 2002-2005
The matte is flawless and looks pristine & super easy to install. It does fit and it’s a good enough fit for a daily driver; however, it’s not a flawless fit. It’s off by maybe a 1/16th on the inside corners. It’s amazingly close despite the price point…would definitely recommend.
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Reviewed in the United States on March 28, 2022
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Slow Walk
Cuba, US
★★★★★ 1
VERY poor materials and fit for E46, WILL FALL OUT
Size: For BMW E46 2002-2005, Size: For BMW E46 2002-2005
This part resembles the original, but not enough. It is both too big AND too small, depending on the dimensions. It's too small from top to bottom, and too big from side to side. The locking tabs don't get close enough to lock (see pics) because there is too little clearance. Viewing from the front, the outer top corner is so far out (see pics) that the most important tab cannot properly lock in, causing the grill to drop out into my hand (or the ground, if I wasn't there to catch it). The grill also is missing some important curves to follow the shape it is supposed to fit into. It also wasn't matte black as ordered. It looks like it was spray-painted, but I can't be sure. it is made of VERY brittle plastic, and the locking tabs are VERY small and flimsy. I wouldn't expect this part to survive a month or two before blowing away in a medium breeze. One positive is that there is a relief cut to allow the hood safety catch handle to move fully upward without interfering with the plastic grille. That one positive has a lot of making up to do, and there's no way it can do it. Add to that that the seller included instructions for a car fifteen years newer than the model advertised on the item page, and we have a complete failure. But don't worry! I'm sure the seller will probably delete the listing and make a new one so they don't have to have this honest review attached to it.
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Reviewed in the United States on March 6, 2025
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Will Gonzalez
Pawtucket, US
★★★★★ 5
Quality grills for e46 BMW
Size: For BMW E46 2002-2005
No reason to buy replacement grills at the dealer or even at an auto parts store. These are great quality for a fraction of the price...and you get both sides. Highly recommended if you have an e46 and the grill plastic has deteriorated and is loose. These grills are thick and robust. I like them better than the original. Fit is snug but they look great.
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Reviewed in the United States on October 18, 2025
K
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kyaw zin
New York, US
★★★★★ 3
Fit but needs works
Size: For BMW E46 1998-2001
It fits but you have to cut some plastic to have room for hood latch
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Reviewed in the United States on June 27, 2025
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Alan M.
Alexandria, US
★★★★★ 5
Good fit, looks good
Size: For BMW E46 2002-2005
Easy to install in a few minutes.
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Reviewed in the United States on April 26, 2025

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