SKU: 35341148712

AST Suspension 5100 Comp Series Coilovers - BMW 3 Series F30 LCI (14-19) / BMW 1 / 2 Series F20 / F21 / F22 LCI

Sale price$2847.60 Regular price$3164.00
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Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

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Description

AST Suspension 5100 Comp Series Coilovers - BMW 3 Series F30 LCI (14-19) / BMW 1 / 2 Series F20 / F21 / F22 LCIAre you using your vehicle on the track? Or perhaps you're after a combination of track performance and seeking the ideal road balance for daily driving. In that case, the 5100 CLUBRACING SUSPENSION is the perfect choice for you. This set of coilovers enables you to optimize grip by managing rebound and ride height. Springs are included and top mounts front and rear. In this set front and rear dampers utilize a coilover design. By choosing this design

Are you using your vehicle on the track? Or perhaps you're after a combination of track performance and seeking the ideal road balance for daily driving. 

In that case, the 5100 CLUBRACING SUSPENSION is the perfect choice for you.

This set of coilovers enables you to optimize grip by managing rebound and ride height. Springs are included and top mounts front and rear. In this set front and rear dampers utilize a coilover design. By choosing this design you prioritize adjustability and the performance of your car. Coilovers which will offer more adjustability for both damping settings and ride height, and typically provide more consistent and predictable handling characteristics. You have the flexibility to adjust springrates on these dampers.

The initial setup for setting and spring rates is rooted in our extensive development and testing process. Individual preferences can easily be fine-tuned by making adjustments to the rebound knob or altering the ride height. You can adjust the rebound, means you can control the return to extension of your dampers, enabling you to attain the ideal road balance tailored to your specific requirements. With 12 distinct positions to choose from, each adjustment delivers distinct feedback and a unique driving experience.

This set of suspension also includes, where applicable, camber-adjustable front Top Mounts and solid rear Top Mounts. The camber adjustment will offer you more wheel adjustment and allow this geometry to be altered to transform front -end grip. AST Suspension is a monotube design. This is a benefit for you because these dampers offer a large piston to control the adjustability of rebound damping. There is no aeration or foaming in monotube dampers, this will result in a more responsive valving. AST high pressure dampers will increase performance, when you need it, in various driving conditions.

These dampers are rebuildable, you can have them addressed at a certified AST service center.

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SKU: 35341148712

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Aurélien
Fort Morgan, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Los Angeles, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
San Leandro, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Bozeman, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Port Orchard, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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