SKU: 33038439051

KW Suspension V4 Clubsport Coilover (3-Way) - BMW / G80 / G82 / M3 / M4

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Description

KW Suspension V4 Clubsport Coilover (3-Way) - BMW / G80 / G82 / M3 / M4Using the Nordschleife as it's testing grounds and the 7 post rig, KW developed it's V4 Clubsport coilover kit. Wheel loads, vehicle weight and chassis reinforcements (increased body stiffness) can all be taken into consideration with Adjustment capabilities of the V4 Clubsport. The KW Clubsport coilovers combine KW's high end racing technology with maintenance free KW OEM quality components. Designed to provide you the ideal product to utilize the


Using the Nordschleife as it's testing grounds and the 7-post rig, KW developed it's V4 Clubsport coilover kit. Wheel loads, vehicle weight and chassis reinforcements (increased body stiffness) can all be taken into consideration with Adjustment -capabilities of the V4 Clubsport. The KW Clubsport coilovers combine KW's high-end racing technology -with maintenance-free KW OEM quality components. Designed to provide you the ideal product to utilize the full potential of your sports car during autocross, track days, high performance drivers education (HPDE) courses, club racing, and is tested rigorously on race tracks such as the Nurburgring Nordschleife. Race teams rely on KW's racing expertise and experience for their vehicle setup. This same championship winning pedigree is mirrored in the development of each one of the KW Clubsport coilover systems. Similar to the KW Competition suspension used in international motorsports, the KW V4 Clubsport coilover kit allows fine tuning of the compression damping separately in the low-speed and high-speed range. The click adjustments of the TVCLH-A valve technology -ake for easy Adjustment -directly on the reservoir. You can modify the low-speed compression damping with 6 precise clicks with the purple low speed Adjustment -ial and directly beneath it the golden Adjustment -heel provides an additional 14 precise clicks of high speed compression adjustment. In addition, the TVR-A technology -provides 16 clicks to noticeably adjust the rebound damping independently of the compression damping. If you would like to adjust the KW V4 Clubsport coilover kit it can easily be adjusted for more comfort or to an alternative setup for a new race track. The KW V4 Clubsport benefits from the same motorsports technology -hat has proven its endurance with multiple overall wins at the ADAC Zurich 24h Nurburgring race.

Features and Benefits

  • KW suspensions clubsport coilovers are hand built by our expert team and given a uniquely individual serial number at our headquarters in Fichtenberg, Germany
  • Each damper is dyno tested to ensure accuracy and preset to our recommended shock settings before being released for delivery.
  • Solid aluminum unibal top mounts improve steering feedback by minimizing deflection while providing camber adjustability when applicable.
  • Road legal motorsports technology featuring independent rebound and low and high-speed compression adjustability with application specific track focused linear race springs and matched damper tuning.
  • TVR-A (Twin Valve Rebound - Adjustable) technology - allows oil to flow passed an adjustable, conical low-speed bypass during slow damper speeds, while at higher speed, the main rebound stage valve opens for maximum fluid displacement.
  • TVCLH-A (Twin Valve Compression Low High - Adjustable) technology - Patented compression valve allows you to easily fine tune the low speed and high-speed damping and includes suggested settings for both street and track use.
  • Composite spring perch made from wear-resistant, friction-optimized polyamide composite encompassing a stainless-steel insert. The polyamide composite prevents oxidation while the stainless-steel insert maximizes strength.
  • Inox-Line Stainless Steel - Truly Permanent Corrosion Resistance. Inox-Line coatings will not wear off while adjusting the suspension making KW coilover struts 100 percent corrosion resistant with an unlimited lifespan.

 

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SKU: 33038439051

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Aurian Finney
Lexington, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
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Verified Purchase
Iowa Mama
West Palm Beach, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Port Orchard, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Lowell, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Pawtucket, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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