SKU: 303129218

*A Grade* Fallen Land Core Game

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Description

*A Grade* Fallen Land Core GameSet in a post apocalyptic sci fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role playing. It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards, player interactions, stories, strategies and threats. While the game has a strong

Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?

Our answer is Fallen Land. As a player, you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town, protect your citizens and secure resources. You will also have to make and break treaties to endure, amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters), to explore the rugged landscape, establish your territory and solidify your agenda.

Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players, before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.

I. Effects Phase *
1.) Resolve.

II. Town Business Phase *
1.) Deal.
2.) Resource Production.
3.) Auction House.
4.) Roll 1d10 on Town Events Chart.
5.) Financial period.
~Sell.
~Purchase.
~Hire (NPCMs).

III. Party Exploits Phase *
1.) NPCMs move.
2.) Choose Party Exploits (4 weeks to spend).
~Movement, spend 1 week.
~Encounter, spend 1 week.
~PVP, spend 1 week.
~Resource, spend 2 weeks.
~Healing, spend 2 weeks.
~Mission, spend 3 weeks.

IV. End Turn Phase *
1.) Adjust Turn Marker.
2.) Pass the First Player Sheet.

Resolve an Action Card in each Phase or Sub-Phase as directed by the card.
A player's town is simulated by a Town Play Mat. Players organize their owned Resources, inventory, Party Characters, excess Characters and movement bonuses here. In addition, Town Play Mats can be upgraded three different ways: Town Defense Chips, Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However, Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.

Players also manage their Party consisting of five Character Cards. Characters may be equipped with gear (Spoils Cards), to increase their Base Skills. A party can move around the map, draw Encounter and Mission cards (stories) which contain Skill Checks (challenges) and even attack another player's Party in PVP. Dice are rolled for these many "deeds" to determine the outcome.
There are seven decks of cards. These are drawn and played throughout the game. Some are stories, such as Encounter and Mission Cards, Characters are a Faction's agents, and Spoils are equipment/vehicle/gear. Lastly, Action Cards modify the story and/or game play.

To win, one of two Victory Conditions is necessary, either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader, while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.

Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.

*Please note that all items within our outlet section contain a level of damage to the packaging, which in no way effects game play. A Grade products will arrive in their cellophane and have superficial damage to the box. Full descriptions of our grades can be found on our Outlet page, for more information please check our terms and conditions.

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 303129218

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darlene oster
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★★★★★ 4
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Reviewed in the United States on May 15, 2026
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sher in MO
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Let me tell you just how much I love this can opener. I am 80 yrs old and the hand opener was becoming a real challenge to use, this is sooooooo easy, holds it's charge for a long time and the lids don't have any rough edges. Great product for an excellent price.
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Reviewed in the United States on March 18, 2026
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Robert Z Gatewood
Draper, US
★★★★★ 3
It worked on all size of cans
Eh pretty good for the whopping 3 weeks I had it. Came home one day and it was broken. It still operated. As in all functions were there but it wouldn't latch onto cans anymore. I think one of my adult kids dropped it. Honestly surprised motor still operated after it's drop.
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Reviewed in the United States on May 23, 2026
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FH
Carnegie, US
★★★★★ 1
Didn't work out for me after a few uses.
Broke after only like 5 uses...not worth the money. Doesn't stay sharp nor does it auto-clamp onto cans after such uses. Thought it worked only to find out it didn't cut the can and left little metal shavings from just kinda "scratching" the can and I ended up getting a splinter. Thought it was low on battery and fully charged only for it to keep not cutting the can. Trashed it just gonna buy a regular stand up from walmart or something.
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Reviewed in the United States on March 11, 2026
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Sandy C.
Boise, US
★★★★★ 5
Works great!
Color: Black with Silver
I am absolutely thrilled with the HouseSapp Rechargeable Electric Can Opener! This handy gadget has made opening cans a breeze. It’s so easy to use — simply press a button, and it automatically opens the can smoothly and safely. No more struggling with manual can openers or worrying about sharp edges! The rechargeable feature is fantastic. I love that it’s cordless, which makes it so much more convenient to use anywhere in the kitchen without needing to find an outlet. It holds a charge really well, and I haven’t had to recharge it too often, even after using it multiple times. The design is sleek and modern, fitting comfortably in my hand, and it doesn’t take up too much space in the kitchen drawer. The smooth edge left by the can opener is a huge plus, as it prevents any cuts when handling the lid afterward. Overall, this is a wonderful, practical addition to my kitchen, and I highly recommend it to anyone looking for a hassle-free can-opening experience!
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