SKU: 26289830919

Star Wars: Armada - Imperial-Class Star Destroyer

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Description

Star Wars: Armada - Imperial-Class Star DestroyerAt the height of the Galactic Civil War, the Imperial class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial class Star Destroyer would boast a crew of more than 37,000 and carried a standard complement of four Tie Fighter squadrons, one Tie interceptor squadron and one squadron of Tie Bombers. It could also carry an entire legion of stormtroopers, along with AT ATs, AT STs and

At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial-class Star Destroyer would boast a crew of more than 37,000 and carried a standard complement of four Tie Fighter squadrons, one Tie interceptor squadron and one squadron of Tie Bombers. It could also carry an entire legion of stormtroopers, along with AT-ATs, AT-STs and other landing crafts. Most importantly, each Imperial-class Star Destroyer sported armament powerful enough to bring wayward systems to heel under Imperial control. The Imperial-class Star Destroyer Expansion pack brings this behemoth battleship to your games of Armada with one pre-painted miniature, two ship cards, three command dials, eighteen upgrades and all requisite tokens. Moreover even as it affords you the opportunities to snare your foes with a tractor beam and fly your fleet to battle under the command of Darth Vader, the Imperial-Class Star Destroyer Expansion Pack introduces a new type of defense token to your Imperial fleet, the Contain Defense token. Featured on both the Imperial I-Class and Imperial II-Class Star Destroyers, the Contain token can cancel the standard critical effect of a shot that passes through your shields to your hull.

Within this expansion, you'll find the following Upgrade Cards:

Darth Vader
Captain Needa
Wing Commander
2 Engineering Captain
2 Tactical Expert
Support Officer
Ruthless Strategists
Redundant Shields
Phylon Q7 Tractor Beams
Boosted Comms
Slaved Turrets
Heavy Turbolaser Turrets
NK-7 Ion Cannons
Avenger
Devastator
Relentless

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SKU: 26289830919

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4.6 ★★★★★
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Verified Purchase
Scrawller on da Waller
Phoenix, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
New York, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Battle Creek, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Cuba, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Carnegie, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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