SKU: 23585310492

2003 Upper Deck Manchester United Strike Force Retail Box

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Description

2003 Upper Deck Manchester United Strike Force Retail Box2003 Upper Deck Manchester United 'Strike Force' Soccer trading cards (24 packs per box 5 cards per pack). Featuring an insert card in every second pack (on average), this released is based on the collectable card game phenomenon and features a range of common cards and 7 awesome insert levels including 'Solid Goal' (1: 6 packs), 'Clutch Players' (1: 16 packs), 'Laying it on the Line' (1: 16 packs), 'True Gamers' (1: 22 packs), 'Goal Producers' (1: 22

2003 Upper Deck Manchester United 'Strike Force' Soccer trading cards (24 packs per box / 5 cards per pack).

Featuring an insert card in every second pack (on average), this released is based on the collectable card game phenomenon and features a range of common cards and 7 awesome insert levels including 'Solid Goal' (1:6 packs), 'Clutch Players' (1:16 packs), 'Laying it on the Line' (1:16 packs), 'True Gamers' (1:22 packs), 'Goal Producers' (1:22 packs), 'Difference Makers' (1:42 packs) and 'Winning Formula' (1:452 packs).

Official Strike Force Game Rules

When you have found a player willing to challenge you at Upper Deck Manchester United Strike Force, and you are ready to start the game, you will need to decide how many cards you will use. Both players must have an equal amount of cards. 25 or more cards will give you the best results. You and your opponent must then decide whether to play to a set score (in which case the decks are reshuffled once used up), or if the game will end when the decks are exhausted.

Each player shuffles their cards and places them front-side up in a stack in front of them. A coin is flipped to determine who goes first. Player 1, the player on OFFENCE, flips their top card over first. Player 2, the player on DEFENCE, flips theirs over in response. This alternates back and forth between players until the game ends, with the offensive player always flipping their card over first. The object of the game is to outscore your opponent by making three consecutive passes before shooting on goal. Each player box is color coded RED (Offence) or BLUE (Defence). In addition, all cards (except Goalkeepers) have a number ranking. These factors determine the flow of the game.

During each turn, the Offensive and Defensive players compare the cards they have just flipped. The Offensive player is seeking to flip three consecutive RED cards before unleashing a shot on goal. At each flip, the Defensive player is seeking to stop the possession and take the ball for themselves.

While on Offence, there are three possible outcomes:
A RED card is flipped - card is compared to the Defender's flipped card. If the Defender's card is RED (or a Goalkeeper card on a pass), the Offensive pass is successful. If the Defender's card is BLUE, the two numbers are compared, with the higher number retaining or taking posession of the ball. When comparing numbers on PASSES, the OFFENCE wins all ties.
A BLUE card is flipped - possession goes to Defender.
A Goalkeeper card is flipped - possession goes to Defender.

Once the Offence has made three successful passes, the next card flipped is the SHOT. The colors of both players' boxes HAVE NO MEANING in this phase of the game. The cards are simply flipped and the numbers compared, with the higher number scoring or making the save. When comparing numbers on SHOTS, the DEFENCE wins all ties. If the Defence flips a Goalkeeper card, the shot is automatically saved.

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SKU: 23585310492

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A. Silverstone
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★★★★★ 5
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Format: Paperback
The Stonekeeper is the first volume in Kazu Kibuishi's graphic novel series. Although aimed at middle school, it is good for upper elementary school children, and is enjoyable for adults as well. 2 years after the death of Emily and Navin's father in a tragic car crash, Karen moves her children to the family's old house in a dense forest. Built by Karen's grandfather Silas who then disappeared, it has been abandoned for years. During the first night, they hear a strange noise, and Karen is captured by an Arachnopod, a creature from a parallel world, Alledia. Emily and Navin follow their mother into the parallel world where they find their ailing great-grandfather Silas. He tells Emily about the power of the amulet she found in his house. It is the key to ruling Alledia. Silas expires, but not before instructing his robot and animal minions to aid Emily and Navin. This first volume, besides setting the story arc, narrates the rescue of Karen. Unfortunately, she is poisoned setting up the next volume for finding the antidote. Besides an engaging story with compelling characters, Kibuishi is a fantastic illustrator. As with many exemplar graphic novels the spare text is amplified and much of the story told through his illustrations. The creatures of Alledia are strange enough to pique our imagination, but not so much that they are totally alien in form. After reading Stonekeeper, I am eager to see what happens next with Emily and Navin, and their company.
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Reviewed in the United States on March 1, 2014
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Zsuzsi
Whiting, US
★★★★★ 5
wow
Format: Paperback
I remember when I read in reviews that kids had gotten sucked into this story and had become fans of this series so quickly.... Well, my daughter resisted till page 13 or 14... but since then she's in it... She's very picky when it is about books and even that she's 9, she started to read in English only a few months ago ( we lived abroad,she reads other language) so she still prefers books that is easy to read. Anyway, get ready, this series is addicted... gooooood :) that is what we need :) I mean, you can complain that this is a comic book but still, at least the child has the book in his/her hand and not a tablet... and at least he/she reads... I'm really happy that I got this book for her.
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Reviewed in the United States on November 16, 2023
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Full of action.
Phoenix, US
★★★★★ 5
Wonderful Story, But Small Print
Format: Paperback, Format: Paperback
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JADStin
Lake Worth, US
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Big fan!!!
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