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Description
Aeromotive X-1 Series Internal Conversion Kit - .313in Seat 35-75psiX1 Series Internal Conversion Kit, . 313 Seat black in color), 3 20 psi. From carbureted to EFI pressures, naturally aspirated or forced induction, the X1 is designed to span the entire range of applications providing dependable fuel pressure regulation. Making the change from a carburetor to EFI or EFI to carburetor? There is no longer a need to purchase a new regulator. Simply utilize one of three conversion kits (sold separately) to match the
X1 Series Internal Conversion Kit, .313 Seat black in color), 3-20 psi. From carbureted to EFI pressures, naturally aspirated or forced induction, the X1 is designed to span the entire range of applications providing dependable fuel pressure regulation. Making the change from a carburetor to EFI or EFI to carburetor? There is no longer a need to purchase a new regulator. Simply utilize one of three conversion kits (sold separately) to match the operating range required of your engine. Replace original X1 Series regulator internals with the conversion kit of your choice and you have a regulator with vastly different characteristics. While versatility is one of the X1?s greatest assets, it is far from the only new design feature. Utilizing larger -08 AN inlet/outlet/return ports to accommodate increased flow, Aeromotive incredibly reduced overall weight by 33 percent (compared to Aeromotive 13109 regulator). Even with these new design components, none of the traditional features expected of a genuine Aeromotive product have been neglected. Still integrated is the 1/8 NPT gauge port and 1:1 ratio boost reference port for easy forced induction connection. The X1 Series provides flexible performance that grows as your fuel system grows.Shipping Notes
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4.8 ★★★★★
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Product Reviews
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses.
The way the book describes various antics often had me chuckling or even laughing out loud:
"As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away."
It's full of insight about what makes a good game, or even a good remake of a game:
"One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new."
This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter.
If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026