SKU: 19418095490

✅2022 FORD TRANSIT CUSTOM OIL INLET FILLER NECK PIPE C72GA 1321315A A353

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Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

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Description

✅2022 FORD TRANSIT CUSTOM OIL INLET FILLER NECK PIPE C72GA 1321315A A353Description: STARTER MOTOR GK2T 11000 AA Vehicle details: FORD TRANSIT CUSTOM 2022 2. 0 DIESEL 168743 mileage Vehicle Identification No. WF0YXXTTGYGS18253 Date of production 11 22 16 Vehicle Line Transit Tourneo Custom 2012 Positive Territories (+)"GB" Engine Type 2. 0 EcoBlue B Transmission 6 Speed Manual Transaxle VMT6 Emission Requirements Stage VI LDT3 Emissions Air Conditioning Body Style Drive RHD FWD Final Drive Ratios 3. 94 2. 864 Final Drive

Description:

STARTER MOTOR

GK2T-11000-AA

Vehicle details:

FORD TRANSIT CUSTOM

2022

2.0 DIESEL

 168743 mileage

Vehicle Identification No. WF0YXXTTGYGS18253
Date of production 11/22/16
Vehicle Line Transit/Tourneo Custom 2012
Positive Territories (+)"GB"
Engine Type 2.0 EcoBlue B
Transmission 6-Speed Manual Transaxle - VMT6
Emission Requirements Stage VI LDT3 Emissions
Air Conditioning
Body Style
Drive RHD FWD
Final Drive Ratios 3.94/2.864 Final Drive Ratio
Version
Series 270S Series
Wheel Base
Cab Style 4 Door Estate
Interior Environment
Exterior Paint Frozen White
Interior Fabric Lane/Max Charcoal Black

Please check pictures carefully and ensure your part is the same. 

TERMS:

All ECU's we are selling are removed from a vehicle without any reprogramming or resetting. PLEASE MAKE SURE YOU WILL BE ABLE TO INSTALL, RESET OR PROGRAM IT ON YOUR OWN, IF NEEDED.

 

Engines

 

Engine need to be fitted by qualified mechanics for any warranty to be valid. We recommend a new timing belt / cam belt kit, as this is one of the most common reasons for engine failure. Any accessories that are left on engine are free of charge and warranty on them does not apply, warranty only apply for bare engine. We ship our engines and gearboxes with no oil. Please refill the engine/gearbox with manufacturers recommended oil grade before attempting to start the engine

 

Warranty and Returns

Please Note: Unwanted orders will be collected subject to a 25% charge depending on your order (to cover the carrier's charges) this also includes failed deliveries after 3 attempts and refused orders at the point of delivery. This does not apply to products which are faulty - these will be collected/replaced free of charge.

All items come with a 30 days warranty from the date of purchase. Warranty relates to the supplied part(s) only, it expressly excludes any consequential loss & fitting/ labour charges. If an item arrive faulty, damaged or was lost in the post, we will send you a replacement. If a replacement is not available, then a full refund will be issued. If you buy the item by mistake, you change your mind or don't check part number, you are welcome to send the item back at your expense. If any unauthorized alterations are found to have been made to a part then any return will be refused. Refunds are issued within 1-2 working days of part returned.

Please note Delivery includes a main land delivery to Scotland, Northern Ireland any Islands will be for extra charge. Please request delivery price to your location. Thanks.

Authorised Treatment Facility (ATF) Waste Permit No.
EPR/WE0582AC/A001

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19418095490

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M
Marcin Antkiewicz
Charlottesville, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
D
David
Whiting, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
New York, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Birmingham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
New York, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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