SKU: 19080782231

Clique Oakdale Hoodie Melange Grijs

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Description

Clique Oakdale Hoodie Melange GrijsClique Oakdale hoodie met verstelbare capuchon en extra opbergruimte De Clique Oakdale Hoodie combineert comfort en functionaliteit in n model. Praktische details zoals een verstelbare capuchon en een extra ritsvak maken deze hoodie geschikt voor dagelijks gebruik, werk en sportieve toepassingen. Verstelbare capuchon De capuchon is voorzien van een trekkoord waarmee de pasvorm eenvoudig aangepast kan worden. Dit biedt extra comfort en bescherming bij

Clique Oakdale hoodie met verstelbare capuchon en extra opbergruimte

De Clique Oakdale Hoodie combineert comfort en functionaliteit in één model. Praktische details zoals een verstelbare capuchon en een extra ritsvak maken deze hoodie geschikt voor dagelijks gebruik, werk en sportieve toepassingen.

Verstelbare capuchon

De capuchon is voorzien van een trekkoord waarmee de pasvorm eenvoudig aangepast kan worden. Dit biedt extra comfort en bescherming bij wisselende weersomstandigheden.

Buidelzak met extra ritsvak

Aan de voorzijde heeft de hoodie een ruime buidelzak. Daarnaast is een extra ritsvak toegevoegd voor het veilig opbergen van kleine persoonlijke items, handig tijdens werk, reizen of vrije tijd.

Zacht draagcomfort

Door een softener-behandeling voelt de stof soepel en zacht aan. Dit verhoogt het draagcomfort en zorgt ervoor dat de hoodie prettig blijft, ook bij regelmatig dragen en wassen.

Duurzaam en veelzijdig inzetbaar

De Oakdale Hoodie is gemaakt voor langdurig gebruik en is inzetbaar als casual kledingstuk, sportieve hoodie of onderdeel van werk- en teamkleding.

Bekijk meer en combineer

Bekijk ook andere modellen zoals de Clique Basic Hoody of ga terug naar home om het volledige assortiment te bekijken.

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SKU: 19080782231

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4.1 ★★★★★
Based on 2119 reviews
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Oilyraincloud
Phoenix, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lexington, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Pawtucket, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Pawtucket, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Louisville, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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