SKU: 59288304707

Super Heavyweight Hoodie - FIRE 1

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Description

Super Heavyweight Hoodie - FIRE 1Scroll for info, sizing, delivery options Available for limited time. Orders may take up to 12 days to fill. SCREEN PRINTED Locally handcrafted with care and high quality materials. Navy & Gray inks. Franklin County Fire District 1 Logo. DETAILS The most warmth you can get out of a sweatshirt. Weighing in at a hefty 12 ounces, our super heavyweight fleece is constructed for durability and comfort. 12 ounce, cross grain 80 20 ring spun combed cotton

Scroll for info, sizing, delivery options

 

Available for limited time.

Orders may take up to 12 days to fill.

SCREEN PRINTED

  • Locally handcrafted with care and high quality materials.
  • Navy & Gray inks.
  • Franklin County Fire District 1 Logo.

    DETAILS

    The most warmth you can get out of a sweatshirt. Weighing in at a hefty 12 ounces, our super heavyweight fleece is constructed for durability and comfort.

    • 12-ounce, cross-grain 80/20 ring spun combed cotton/poly fleece
    • 100% ring spun combed cotton face
    • Self-fabric hood lining
    • Dyed-to-match drawcords
    • 2x2 rib knit cuffs, hem and side gussets with spandex
    • Front pouch pocket

    Please note: This product is transitioning from woven labels to tag-free labels. Your order may contain a combination of both labels.  


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          Exchange/Return Notes
          • We offer a 30-day return/exchange service after receiving.
          • Final sale items are not eligible for returns or exchanges.
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          SKU: 59288304707

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          4.3 ★★★★★
          Based on 20 reviews
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          S
          Verified Purchase
          Sarah Sofía Ortiz Campos
          New York, US
          ★★★★★ 1
          No recomiendo
          Format: Paperback
          Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on December 30, 2025
          N
          Verified Purchase
          NS
          West Palm Beach, US
          ★★★★★ 1
          price
          Format: Paperback
          Price is high
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on April 15, 2026
          T
          Verified Purchase
          Tinkerer
          Bozeman, US
          ★★★★★ 5
          There's nothing else out there that's this comprehensive
          Format: Hardcover
          Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on August 18, 2019
          R
          Verified Purchase
          robert thompson
          Alexandria, US
          ★★★★★ 5
          Don't peek at the next page.
          Format: Hardcover
          Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on February 6, 2022
          V
          Verified Purchase
          Vincent Marias
          Los Angeles, US
          ★★★★★ 5
          The Bible, if it was good
          Format: Hardcover
          I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on October 29, 2024

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