SKU: 57425430429

Android Netrunner LCG: Station One Data Pack

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Description

Android Netrunner LCG: Station One Data PackIve always wanted to pull a mag lev heist. Los As the primary hub for Bradbury Railway Co.s mag lev inductracks, Station One is crucial to the distribution of food, fuel, and raw materials across the resource starved cities and nodes of Mars. The Martian colonists scattered across the planets surface rely upon its supplies for their survival. The megacorps terraforming the planetand increasing their control over itview the station as a vital hub for

“I’ve always wanted to pull a mag-lev heist.”
 –Los

As the primary hub for Bradbury Railway Co.’s mag-lev inductracks, Station One is crucial to the distribution of food, fuel, and raw materials across the resource-starved cities and nodes of Mars. The Martian colonists scattered across the planet’s surface rely upon its supplies for their survival. The megacorps terraforming the planet—and increasing their control over it—view the station as a vital hub for their financial investments. And the opportunistic runners of Android: Netrunner? They see Station One as a tempting target through which all the secrets of Mars must pass. 

But nothing on Mars is easy. If runners want to seize the data passing through Station One, they’ll need careful planning and even better programs. If the megacorps want to keep business running smoothly along the mag-lev lines, they must reckon with Clan Aeneas. And if ordinary colonists want to survive, they’d better pray they don’t get caught in the middle. The sixty new cards (three copies each of twenty different cards) in Station One bring these tensions to the cratered surface of Mars, and it’s a dangerous place to be!

Doing More with Less

On Earth, runners can siphon wealth and data while hiding in the shadows cast by towering megacorps that are too rich and too segmented to monitor every aspect of their own operations. On Mars, the corps cast smaller shadows, and runners will find themselves drawing a great deal of unwanted attention unless they learn how to exploit the tighter control the corps hold over their resources.

 

They would do well to heed the example set by Los (Station One25), a data hijacker who knows how to profit every time a Corp must expend resources to raise its defenses. Gaining two credits for bouncing off of a newly rezzedVanilla (The Liberated Mind, 95) or Lotus Field (Upstalk, 3) is a nice reward for any Criminal player who feels like testing the corp’s defenses in the early game. And savvy Criminals will maximize their profits by forcing the Corp to rez the same piece of ice repeatedly with cards like Emergency Shutdown (Cyber Exodus, 43), Crescentus (A Study in Static, 65), and Exploit(Daedalus Complex4).

If you’re feeling cautious, you can play Forged Activation Orders (Core Set20) and gain two credits without risking an unsavory encounter with a nasty piece of AP ice like Assassin (Data and Destiny28).

While Criminal identities like Silhouette (Honor and Profit30) and Nero (Democracy and Dogma40) reflect the cautious nature of a faction that knows credits are no good to you if you’re dead, Los’s ability better fits his nature as a Martian colonist, and it highlights the risks taken by runners who know that the most profitable endeavors are never safe. 

Tensions Between Corps and Clans

While Clan members may work for the Corps when it suits them, they still wield enough power on the Red Planet to monitor corporate activities and fight back when they feel wronged.

Although escalating conflicts between the Clans and corps could have catastrophic consequences in the delicate ecosystems of Mars’s megaplexes, the Anarchs are willing to risk it all—if that’s what it takes to keep the corps from taking over every aspect of Martian life. 

Meanwhile, the corps may have fewer resources on Mars than they do on Earth, but they still know how to wring every credit out of their designs. And as they have discovered, on Mars, adapting is the key to higher profit. New ICE like Seidr Adaptive Barrier (Station One, 29) and Self-Adapting Code Wall (Station One40) emphasize this aspect of Martian life while offering players new options for maximizing the strength and longevity of their barriers.

 

Both cards offer solutions to the most common problems with the kind of gear-checking ice that’s popular in the early game. Seidr Adaptive Barrier grows stronger, and more taxing for the Runner, as you build your defenses. Self-Adapting Code Wall protects itself from Parasite (Core Set12) so that it can tax the Runner for the whole game. 

Reduced access to resources has also led the Martian corps to maximize their resources by recycling and Replanting(Station One33). When they control where people can go, where people can work, and what people can consume, they can also prevent the level of waste that comes with the kind of overhead they maintain on Earth. 

Last Stop

Located sixty kilometers outside of Bradbury, Station One isn’t completely removed from civilization or the influences of Earth that are imported daily through Gullivar Starport. It is, however, the gateway to the nearly lawless expanse beyond.

From the station’s platforms, rails stretch outward through lands where the corps exert their influence without government oversight. There, the Clans choose to assist them or violently resist them as they see fit. In these lands, mysteries exist to be uncovered, and profits are ripe for the taking. But the fortunes outside of Station One aren’t suited for just any runner or corp.

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SKU: 57425430429

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Maddox
Houston, US
★★★★★ 5
Indestructible
Style: Fetch Balls (Pack of 2), Size: 3 inch
These balls are indestructible! We have a lab and a lab mix and they CANNOT damage these balls. They love them for fetch and to just chew on them (slightly squishy, but NO damage). Best toys we have bought for them.
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Reviewed in the United States on April 19, 2026
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Animal Lover
Los Angeles, US
★★★★★ 5
Great trial set. Just be careful throwing the orange one!
Style: Assorted Balls (Pack of 3), Size: 2.5 inch
Blue isn't that easy to see in the yard White charges with bright light/UV and is truly a game changer for night-time fetch. Both dogs clearly favor it. Orange is easy to see in the grass at day They're 3 different weights as well, so double trial. I prefer medium for my big dogs, though light performs well too The orange is HEAVY and unyielding. Do NOT throw it with a ball thrower. It could damage your house or knock your dog out. Seems tough though.
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Reviewed in the United States on January 16, 2026
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Spo509
Carnegie, US
★★★★★ 3
Not as good as chuck it anymore
Style: Fetch Balls (Pack of 10), Size: 2.5 inch
I have bought these before and the where just like the chuck it balls. These are not those balls. The are lighter and my dog has already cause damage to one
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Reviewed in the United States on March 16, 2026
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Ladybug27
Lexington, US
★★★★★ 5
Best Balls Ever!!!
Size: Medium
These are the best balls ever! We have 2 very active ball loving dogs and these bounce very well and they actually hold up with active play and chewing. They still look brand new after daily use for months!
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Reviewed in the United States on May 15, 2026
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David
Lexington, US
★★★★★ 5
Finally a ball my power chewers cannot destroy
Size: Medium
I have two dogs, an American Bully and an American Pit Bull Terrier, and both of them love to chew. Most balls last a very short time around here before they are shredded or missing big chunks. This one has actually held up. They chase it, tug on it and sit and chew on it, and it is still in one piece with no pieces breaking off. One of my favorite things is being able to put food inside. I add some kibble or small snacks, and they will happily sit and work on it for a long time. It keeps them busy, gives them something safe to chew, and they get a little reward while they play. When they are done, I just rinse it out and it is ready to go again. If you have strong jawed dogs that usually destroy toys, this ball is worth trying. Mine really enjoy it and I feel better knowing they finally have a ball that can keep up with them.
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Reviewed in the United States on November 22, 2025

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