SKU: 42446307518

qiipii Orange AB Resin Rhinestones w B7000 Jewelry Glue for Bedazzling Crafting 2-6mm Flatback Jelly Stones Diamonds Gems Charms for Face Eyes Makeup Tumblers Bottles DIY Crafts Clothes Shoes

Sale price$22.03 Regular price$24.48
Save 10%

Pay in installments of $6.12 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 8 - Aug 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

qiipii Orange AB Resin Rhinestones w B7000 Jewelry Glue for Bedazzling Crafting 2-6mm Flatback Jelly Stones Diamonds Gems Charms for Face Eyes Makeup Tumblers Bottles DIY Crafts Clothes ShoesColor: Orange AB Features: 2 Boxes 12 Grids Orange AB Resin Rhinestones + Stainless Steel Tweezer + Pickup PenTangerine Orange AB flatback jelly rhinestones are assorted in 5 sizes: 2mm 3mm 4mm 5mm 6mm. Orange AB flatback Jelly rhinestones are very light and easy to carry, all gems are packed in 12 grids boxes according to different sizes, convenient to oragnize, no worry about rhinestones mixed together. Comes with 1 Stainless Steel Tweezer and

Color: Orange AB

Features:

  • ❤【2 Boxes 12 Grids Orange AB Resin Rhinestones + Stainless Steel Tweezer + Pickup Pen】Tangerine‌ Orange AB flatback jelly rhinestones are assorted in 5 sizes: 2mm / 3mm / 4mm/ 5mm/ 6mm. Orange AB flatback Jelly rhinestones are very light and easy to carry, all gems are packed in 12 grids boxes according to different sizes, convenient to oragnize, no worry about rhinestones mixed together. Comes with 1 Stainless Steel Tweezer and Pickup Pen for DIY Crafts. (B7000 glue is included for crafting purposes only; it is not suitable for nails or face.)
  • ❤【High Quality Non-Hotfix Pumpkin‌ Orange AB Jelly Stones】Our Orange AB resin rhinestones for tumblers are high-quality RESIN rhinestones that provide intense sparkle and refraction, 14 facet non hot-fix flat back stones Jelly rhinestones. (All stones have ab top coating and jelly backing). Wonderfully faceted coupled with an AB finish, Jelly Rhinestones are a less expensive and lighter alternative to glass rhinestones, more suitable for DIY Crafts like Tumblers, Bottles etc.
  • ❤【Easy to Use】The flatback resin rhinestones for Crafts are very light and easy to carry. This flatback rhinestone needs to be used with glue. Apply the glue to the surface of the item, then place the rhinestones on till the glue dry. (These are NOT Hot Fix - they do NOT have a heat activated glue already applied to the back of the rhinestone. )
  • ❤【Wide Applications】These flatback jelly resin rhinestones are enough for decorating tumblers, mugs, bottles, cute cups, craft, crocs shoes, clothes, skating comp dress, wedding dress, high mesh stockings, facial makeup, eye makeup, body art, phone cases, bags, greeting cards, books, guitar, tablets, car plates, table scatter or other items, perfect for craft embellishments.
  • ❤【Warm Tips & Reliable customer caring and service from qiipii】Please pay attention to the sizes as not to miss your usage. Sizes are in millimeters. Each jelly rhinestones tumblers are shining, adding brilliance and charm to your craft. qiipii put our user experience as our priority and we always doing our best to performing our promise. Feel free to contact us if you have any question or advice to us. Thank you. :)

Details: qiipii 2mm 3mm 4mm 5mm 6mm Orange AB Resin Rhinestones with B7000 Jewelry Glue for Bedazzling Crafting Pumpkin‌ Orange AB Flatback Jelly Rhinestones SS6 SS10 SS16 SS20 SS30 Non-Hotfix Tangerine‌ Orange AB Stones Diamonds Crystals Gems Jewels Charms Supplies for Nails Face Eyes Makeup Mugs Tumblers Bottles DIY Crafts Decoration Phones Car Bookes etc (B7000 glue is included for crafting purposes only; it is not suitable for nails or face.)

Package Dimensions: 5.3 x 3.9 x 0.6 inches

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 42446307518

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 16 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Chelsea, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Whiting, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024

recommand products