SKU: 31519781237

Flamecraft

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Description

FlamecraftArtisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the

Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each.Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.Flamecraft is a fantasy game of city building, worker placement, and hand management for 1-5 players ages 10+.1-5 playersAges 10+60 minute play timeContents:1 Neoprene Town Mat210 Goods Tokens (35 each of Bread, Meat, Potion, Plant, Crystal and Iron)24 Coin Tokens34 Jumbo Shop Cards8 Player Aids42 Artisan Dragon Cards36 Fancy Dragon Cards36 Enchantment Cards7 Companion Dragon Cards6 Wooden Dragon Tokens6 Wooden Heart Tokens1 Rulebook
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SKU: 31519781237

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Alechka
Cuba, US
★★★★★ 5
It is in very good condition! Can't wait to get on and learn!
Format: Paperback
The Blue Team Field Manual came very fast in fact five days earlier then expected and it made me very happy! Not to mention that the book looks like it haven't even been used it was a little scratch and tiny dent on top cover but it is barely noticeable! Thank you so much! Will be coming back for some more books 📚
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Reviewed in the United States on June 1, 2023
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Daniel Miessler
Birmingham, US
★★★★★ 5
Crisp and Clean
Format: Paperback
This book does exactly what it promises. It's a super clean collection of tons of useful commands for any defend-focused team. It's not going to teach you any lessons, really, which is what I was looking for when I opened it. At first I was disappointed, but as I got deeper in I realized what the book was and what it wasn't, and it just got better and better. I wish there were more books of this kind. You don't have to write a dissertation in order to create something useful. Sometimes quick references are the best thing you can have.
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Reviewed in the United States on January 17, 2017
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John Farrell
Waukegan, US
★★★★★ 5
It is not a teaching tool but a good reference for someone who know but needs a fast ...
Format: Paperback
This is just what I was looking for. Just a fast lookup of commands needed to get the job done for Linux and Windows. It is not a teaching tool but a good reference for someone who know but needs a fast reminder. And it all corralated to just frame work. Love it
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Reviewed in the United States on April 12, 2017
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Christopher Grehan
Louisville, US
★★★★★ 5
Packed with Information
Format: Kindle
Excellent companion into learning Godot and diving into the world of programming for games
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Reviewed in the United States on February 18, 2023
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Kindle Customer
Port Orchard, US
★★★★★ 4
A good birds-eye view book.
Format: Paperback
I own the print version of this book, and am using it to teach a high school class on Godot. What I like: it's accessible and descriptive. The explanations in the later book of why the author is doing something are pretty good. They are written in plain English and most of the reasoning for why some things are being done are explained. What I don't like: the print quality *is* dark, but I'm not sure what you can do about that given that most of Godot is using a dark UI and the book is in black and white. I found it legible, most of the time, but there were moments I had to decipher it from context. Also, I think the initial scripting section is light on details and almost pointless from an educational standpoint. It shows the reader what is going on in normal GDScript, but does not take them through any exercises. The programming aspect of the book is better explained in later chapters, but I think for true beginners the scripting section should be reworked. Overall, I will use it but will supplement it for students. For personal use: if you have basic Godot knowledge this will probably not add too much to your abilities. If you are new to gamedev this is a good way to pick up the flow quickly, even though there is not a lot of depth.
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Reviewed in the United States on August 15, 2022

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