SKU: 30532965306

Humminbird AD XTM 9 Trolling Motor Adapter f-XNT Transducers

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Description

Humminbird AD XTM 9 Trolling Motor Adapter f-XNT TransducersAD XTM 9 Transducer Mounting Hardware This hardware kit adapts to our standard transom mount transducers in the list below for use on the trolling motor. For use with: XNT 9 20 T XNT 9 QB 90 T XNT 9 SI 180 T XNT 9 QB 90 XNT 9 20 XNT 9 DI T 1157c 1158c 1158c DI 141C 161 323 325 343C 345c 345c DI 363 365i 383C 385ci 385ci DI 515 525 535 550 560 561 565 570 570 DI 575 580 581i 585C 586C 586c HD 587CI 587ci HD 595C 596C 596c HD 596c HD DI 597CI 597ci HD

AD XTM 9
Transducer Mounting Hardware

This hardware kit adapts to our standard transom mount transducers in the list below for use on the trolling motor.

For use with:
    XNT 9 20 T
    XNT 9 QB 90 T
    XNT 9 SI 180 T
    XNT 9 QB 90
    XNT 9 20
    XNT 9 DI T
    1157c
    1158c
    1158c DI
    141C
    161
    323
    325
    343C
    345c
    345c DI
    363
    365i
    383C
    385ci
    385ci DI
    515
    525
    535
    550
    560
    561
    565
    570
    570 DI
    575
    580
    581i
    585C
    586C
    586c HD
    587CI
    587ci HD
    595C
    596C
    596c HD
    596c HD DI
    597CI
    597ci HD
    597ci HD DI
    717
    718
    727
    728
    737
    747c
    767
    768
    777c2
    778C
    778c HD
    787c2
    787c2I
    788C
    788ci
    788ci HD
    788ci HD DI
    798c SI
    798ci SI
    798ci HD SI
    858c
    858c DI
    917C
    957
    958c
    958c DI
    981C SI
    HDR 610
    MATRIX 10
    MATRIX 12
    MATRIX 15
    MATRIX 17
    MATRIX 20
    MATRIX 25
    MATRIX 27
    MATRIX 35
    MATRIX 37
    MATRIX 55
    MATRIX 65
    MATRIX 67
    MATRIX 77C
    MATRIX 87C
    MATRIX 97
    PIRANHA 1
    PIRANHA 2
    PIRANHA 3
    PIRANHA 4
    PIRANHA 5
    PiranhaMax 10
    PiranhaMax 15
    PiranhaMax 150
    PiranhaMax 160
    PiranhaMax 170
    PiranhaMax 180
    PiranhaMax 190C
    PiranhaMax 20
    PiranhaMax 210
    PiranhaMax 215
    PiranhaMax 220
    PiranhaMax 230
    PiranhaMax 240
    PiranhaMax 30

WARNING: This product can expose you to chemicals including LEAD which is known to the State of California to cause cancer, birth defects or other reproductive harm. For more information go to P65Warnings.ca.gov.


Manufacturer : Humminbird
Manufacturer Part No : 740087-1
UPC : 082324507724
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SKU: 30532965306

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Sarah Sofía Ortiz Campos
Carnegie, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Alexandria, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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