SKU: 12087473760

Snuggle Me Organic Lounger - Natural

Sale price$110.70 Regular price$123.00
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Description

Snuggle Me Organic Lounger - NaturalWhat sets Snuggle Me apart? The Snuggle Me Organic Sensory Lounger for Baby is designed to curve around baby's back while pulling in around them to hug. This hugging sensation is comforting and highly effective at calming baby. Use your Snuggle Me for lounging, supervised rest, and tummy time. DO NOT USE as a sleeping device. Do you recommend a cover? Even though you can use the Snuggle Me Organic without a cover, it is very convenient to have a cover

 

 

What sets Snuggle Me apart?

The Snuggle Me Organic Sensory Lounger for Baby is designed to curve around baby's back while pulling in around them to hug. This hugging sensation is comforting and highly effective at calming baby.  Use your Snuggle Me for lounging, supervised rest, and tummy time. DO NOT USE as a sleeping device.

Do you recommend a cover?

Even though you can use the Snuggle Me Organic without a cover, it is very convenient to have a cover on hand. Washing a cover is significantly easier than washing the entire lounger. Having a cover reduces the amount of wear and number of times the lounger will need to be washed.

Snuggle Me Organic loungers are made with GOTS certified organic cotton fabrics and a hypoallergenic polyester fiber fill. GOTS Certified fabrics currently hold the highest and most strict material safety standard in the world. We also insist that every component of your Snuggle Me is USA-made, yes, even the very cotton threads are grown here in the USA. This care and attention to detail matters deeply to us as mothers ourselves.

Wash your lounger sparingly with cold water, mild detergent and with a gentle agitation. If using a dryer, use a cool temperature setting or air dry. Make sure to dry your lounger COMPLETELY before using again. To reduce washing, we recommend purchasing one of our removable covers.

The Snuggle Me™ Infant is 30 x 18.5 x 4 and meant for babies up to 9 months who are not yet crawling.

The Snuggle Me™ is uniquely designed to contour to baby's head and torso. At first, they WILL be able to fit all the way into the Snuggle Me™ center-sling™, but as they grow, they will fill out the center-sling™, and their legs will begin to drape over the bottom end of the lounger. 

 

Proper Use:

The Snuggle Me is a huge support tool for parents and provides an extra set of arms during the day when parents need to lay their baby down. Our customers call our loungers their saving grace and this is so true! It is important to be in the same room and supervising your baby when using the Snuggle Me. During the night, use safe crib practices and DO NOT USE your lounger as a sleeping device. See our full safety statement here. 

Baby Lounger Warnings: 

Never leave baby unsupervised

Never use in a crib or other sleep device

Never place on soft or uneven surfaces

Baby loungers should not be used as co sleeping devices due to the padded sides

The safest place for a baby to sleep overnight is in a crib with a fitted sheet

Our products do not contain: Flame Retardants, Ethylene Glycol, BPA's, Phthalates or Lead.

To transition sizes, they must be 9 months, crawling and 21" from the top of their head to the base of their bum.

**Cover and Carrying Bag not included

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Exchange/Return Notes
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SKU: 12087473760

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4.2 ★★★★★
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B
Verified Purchase
bOB wALTERS
Alexandria, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Lexington, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Massapequa, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Los Angeles, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Lowell, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019

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