SKU: 87539589751

King Engine Bearings Main Bearing Set for 1988-1995 Chevrolet K1500 (MB 557XPC STDX)

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Description

King Engine Bearings Main Bearing Set for 1988-1995 Chevrolet K1500 (MB 557XPC STDX)Todays sport compact race engines make more power than ever before. Yesterdays engine bearings load capacity no longer works for todays sport compact race engines. Tomorrows engines will be even more powerful. King bearings meet these demands with higher performance benchmarks, advanced materials and unique geometrical features. King Racings SV, GPC, XP, and XPC series of rod and main bearings were developed to meet these challenges through

Today’s sport compact race engines make more power than ever before. Yesterday’s engine bearings’ load capacity no longer works for today’s sport compact race engines. Tomorrow’s engines will be even more powerful.

King bearings meet these demands with higher performance benchmarks, advanced materials and unique geometrical features.
King Racing’s SV, GPC, XP, and XPC series of rod and main bearings were developed to meet these challenges through technologically advanced geometrical features and a unique metal structures. Together, they drive the industry to a higher level of durability, performance and expectation.

King’s new pMaxKote is a nano-composite polymer coating. It is applied over the pMaxBlack overlay at the King factory as part of the bearing manufacturing process. It enhances wear resistance without changing the bearing’s original precision wall thickness dimension.

King’s pMaxKote is a new approach to coated bearings. It has proven to protect bearings during metal-to-metal contact, as well as from the erosive effects of cavitation. It contains ceramic nano-composite particles that function as a fourth layer that provides superior build protection.

pMaxKote enhances the following benefits of King XP race bearings:

  • Superior seizure resistance
  • Superior cavitation resistance
  • Superior wear resistance
  • Superior protection against oil starvation

The intermediate layer of a typical race bearing contains 2-3% tin, with hardness values of 90-95 HV. For a superior pMaxBlack intermediate layer, we increased the tin content to 4.5%, making it 22% harder at 115 HV, with a load carrying capacity of 17,000 psi.

The overlay of a typical high performance bearing consists of a leaded alloy that contains 2-3% copper. It achieves a hardness level of 11 – 14 HV, and a maximum load capacity of 8,000-8,500 psi.

King’s pMax Black overlay is significantly stronger than conventional overlays due to its 5% copper content and an innovative nano-scaled hardening process.



Check your bearing size using our fitment calculator here

 

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SKU: 87539589751

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Arch Stanton
Houston, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Charlottesville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Draper, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Natrona Heights, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Battle Creek, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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