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Description
How Games Move UsBy: Katherine Isbister Series: Playful Thinking An engaging examination of how video game design creates strong and positive emotional experiences for playerswith examples from Journey, Train, Little Big Planet, and more. This is a renaissance moment for video gamesin the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a
By: Katherine Isbister | Series: Playful ThinkingAn engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more.
This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience.
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train.
Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
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★★★★★ 5
Sleek, Stylish, and Functional
Size: One Size, Color: Black/Neon Yellow
I recently purchased this Calvin Klein wallet, and it absolutely lives up to the brand's reputation for quality and style.
The leather is smooth, soft, and has a clean, professional finish. You can tell it’s made from quality materials. Fits easily in my pocket without being bulky, even with multiple cards and some cash.
Plenty of card slots, a clear ID window, and a well-designed bill compartment. Everything is easy to access.
The CK logo is subtle but classy—not too flashy, just the right touch of elegance.
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Reviewed in the United States on June 16, 2025
★★★★★ 5
Perfect fit
Size: 34W x 30L, Color: White
Perfect fit
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Reviewed in the United States on April 26, 2026
★★★★★ 5
Good cuts
Size: 34W x 34L, Color: Khaki
It fits well
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Reviewed in the United States on September 26, 2025
★★★★★ 4
Quality product.
Size: 33W x 32L, Color: White
Quality product.
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Reviewed in the United States on April 21, 2026
★★★★★ 1
Tight Fitting
Size: 36W x 30L, Color: Smoke
Make sure you review the details of these pants as they are slim fit and not regular.
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Reviewed in the United States on June 2, 2026