SKU: 3767102371

xVision XVVVDO2IPT1 Streaming Server HDMI1.2/3G-SDI to H.264 PT1 In/Thru

Sale price$740.70 Regular price$823.00
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Description

xVision XVVVDO2IPT1 Streaming Server HDMI1.2/3G-SDI to H.264 PT1 In/ThruProfessional equipment in mission critical applications is all about reliability and confidence. So we started with a clean sheet, and built what might soon become your most trustworthy piece of equipment. Introducing the worlds first video converters truly designed for the road. Video converters nowadays are used everywhere on professional A V events, presentations, live shows and tours and often have a critical role. Yet, they are often the weakest

Professional equipment in mission-critical applications is all about reliability and confidence. So we started with a clean sheet, and built what might soon become your most trustworthy piece of equipment.

Introducing the world’s first video converters truly designed for the road. Video converters nowadays are used everywhere on professional A/V events, presentations, live shows and tours and often have a critical role.

Yet, they are often the weakest link in the signal chain. Low quality connectors, weak enclosure, external consumer-grade power supply, and overall barebones design that all contribute to a generally unreliable piece of equipment. We wanted to change that, so we designed the xVision Video Converters.

Features

  • Integrated power supply with locking PowerCON True 1 Connector. Never rely on a cluster of wall-warts again.
  • Built-in convenience outlet to power nearby monitor, flat-screen, laptop, video projector or any device up to 10 amps… Power bar to connect both converter and device not required anymore.
  • Magnetic stacking system and non-skid rubber pad for table top application. Saves at least 10 gaffer tape rolls a year.
  • Multiple mounting options: C-Clamp, wall-mount adapter, LCD mount adapter and belt adaptor.
  • Rugged,Tour-ready and aesthetic enclosure: The sexiest widget in your tool box, that will keep looking good for years to come.
  • Clear and ample status LED indicators for quick troubleshooting. HDMI input tested and compatible with Apple computers and iPad.
  • Easy on-the-field identification with unique color and alphabetic coding system.
  • Locking HDMI port prevents accidental disconnection.
  • Effortlessly stream Full HD 1080p, H.264-encoded video to YouTube, Facebook Live, or any RSTP or RTMP destination
  • Wide range of transport protocols supported
  • One-button operation after configuration with broad- cast-grade operation keys directly on unit
  • Built in web server for configuration and control
  • Native support for HDMI and 3G-SDI signals with built-in scaling engine
  • Professional locking EtherCON connector for Ethernet connection
  • Proudly designed and assembled in Canada.

Specifications

Connections

  • Video Input: Switchable 1 x 3G/HD/SD SDI BNC & 1 x HDMI, 1.2 type A with locking system
  • Network Interface: 1 x Locking EtherCON 10/100 Mbps Ethernet, Built-in web server for configuration and control, DHCP or static IP client
  • Local control: Plug and play operation(2 buttons)

Supported Signals

  • Video Format Support: 1920x1080p 60/50/30/25/24 fps, 1920x1080i, 60/50 fps, 1280x720p 60/50 fps, 1280x1024p, 60 fps, 1280x960p 60 fps, 1024x768p 60 fps, 800x600p 60 fps , 720x480p 60 fps, 720x480i, 60 fps, 640x480p 60 fps, 720x576p 50 fps, 720x57i 50 fps
  • Video Codec Support: H.264 (Baseline/Main/High) Configurable bit rate up to 10 Mbps (User selectable between Variable/Constant/Average Bit Rate), Downscaling available from 1920×1080 down to 128×128
  • Streaming Protocols: RTSP over HTTP/TCP/UDP (RTSP elemen- tary stream), RTMP Publish (For YouTube/Facebook Live …), TS over TCP/UDP/HTTP (unicast & multicast)
  • Embedded Audio: AAC-LC Configurable bit rate range from 32, Kbps to 384 Kbps, Sample rate of 48 KHz, 16 bit

Environmental

  • Relative Humidity: 0% to 90 % non-condensing
  • Operating Temperature: 0-40 °C

Physical

  • Width: 107 mm (4.21 in)
  • Height: 50 mm (1.97 in)
  • Depth: 180 mm (7.08 in)
  • Weight: 1 kg (2.2 lbs)
  • Alternate Form Factor: Also available as a Reversible Module

Power Requirements

  • Power Supply: Built-in power supply, PowerCON True1 input, PowerCON True1 output (loop-thru)
  • Power Consumption: 15W
  • Voltage Range: 100-240V, 50-60Hz (100-120V, 50-60Hz available with PowerCON/Edison Nema 5-15)
  • Courtesy Outlet: Max 10 A, same voltage as input

In the box

  • xVision Converter Streaming Server
  • AC Mains to PowerCON True1 cable (1.5m, specify plug type at ordering)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 3767102371

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4.7 ★★★★★
Based on 17 reviews
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Product Reviews
R
Verified Purchase
Ryan
Lowell, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Fort Morgan, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Charlottesville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Boise, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Bozeman, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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