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Description
Lex Arcana RPG: Core RulebookLex Arcana An Empire without End is a roleplaying game whose unique setting merges history, mythology and legend. It is a world where Roman imperial legions clash with barbaric hordes on the field of battle, while ancient monsters, mystical powers and nameless cults threaten the rule of the Caesars from within. Players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and
Lex Arcana — An Empire without End is a roleplaying game whose unique setting merges history, mythology and legend. It is a world where Roman imperial legions clash with barbaric hordes on the field of battle, while ancient monsters, mystical powers and nameless cults threaten the rule of the Caesars from within. Players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and dangerous corners of the Roman Empire and beyond. The Custodes will travel to the four corners of the land, investigate terrifying threats, recover lost relics, unearth forgotten secrets and fight legendary supernatural creatures.
The Lex Arcana Core Rulebook is a 256-page full-color hardcover volume, with incredible and original illustrations, containing all rules and background information needed to play, both as Custos (player) and as a Demiurge (the Lex Arcana game master), with an accurate description of the full world to play in. Players can find inside the core rulebook 12 pre-generated character sheets, wide and detailed rules to make and advance your Custodes, important advice for the Demiurge, a fascinating and extremely detailed ancient world bestiary, and two thrilling and extensive introductory adventures: The Long Winter Nights and The Mothers of Cenabum.
The adventures awaiting the Custodes are as numerous as the Empire the Cohors Arcana must defend is large.
For the glory of Rome and an Empire without end!
CONTENTS:
256 pages hardcover volume, including:
★ Full rules to play Lex Arcana
★ A full world to play in
★ 12 pre-generated Custodes
★ Rules to make and advance your Custos
★ Advice for the Demiurge
★ the ancient world bestiary
★ Two extensive introductory adventures:
• The Long Winter Nights
• The Mothers of Cenabum
The Lex Arcana Core Rulebook is a 256-page full-color hardcover volume, with incredible and original illustrations, containing all rules and background information needed to play, both as Custos (player) and as a Demiurge (the Lex Arcana game master), with an accurate description of the full world to play in. Players can find inside the core rulebook 12 pre-generated character sheets, wide and detailed rules to make and advance your Custodes, important advice for the Demiurge, a fascinating and extremely detailed ancient world bestiary, and two thrilling and extensive introductory adventures: The Long Winter Nights and The Mothers of Cenabum.
The adventures awaiting the Custodes are as numerous as the Empire the Cohors Arcana must defend is large.
For the glory of Rome and an Empire without end!
CONTENTS:
256 pages hardcover volume, including:
★ Full rules to play Lex Arcana
★ A full world to play in
★ 12 pre-generated Custodes
★ Rules to make and advance your Custos
★ Advice for the Demiurge
★ the ancient world bestiary
★ Two extensive introductory adventures:
• The Long Winter Nights
• The Mothers of Cenabum
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4.8 ★★★★★
Based on 16 reviews
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Product Reviews
★★★★★ 5
I’m Hooked
Format: Kindle
Great storyline. Kept me hooked from the very beginning. There’s a Dr. Who vibe that comes to the fore later, and it’s fantastic. No, sorry… it’s Terrific.
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Reviewed in the United States on September 27, 2022
★★★★★ 5
compliment
Format: Paperback
nice work. thank you for your prompt service
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Reviewed in the United States on May 7, 2022
★★★★★ 3
Three Stars
Format: Paperback
Only purchased this because I have the action figure
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Reviewed in the United States on August 7, 2014
★★★★★ 4
A fairly decent super hero romp
Format: Paperback
If Mister Terrific suffers from any one flaw it is that he is incredibly generic. Nothing about this book was particularly offensive and it provided for some fairly good reads but the villains Terrific goes up against are hardly that. Despite this weakness, I found the series to be a fairly good read and while the major ongoing storylines were clearly cut short by the title's untimely demise, the ending satisfactorily led into the current status quo for Mister Terrific on Earth-2. Whether his presence there becomes relevant or not remains to be seen (particularly with the depature of Earth-2 writer James Robinson) but as things stand now, Mind Games still seems to be valuable background reading for Earth-2 and also lays a bit of ground work for the plot in World's Finest, meaning that Mister Terrific is nicely connected to the two current Earth-2 based titles.
The pace of the book is fairly decent, with several short story arcs that see Mister Terrific facing different villains and an ongoing plot throughout that deals with Terrific's secret identity and the issues he is dealing with as the CEO of a Fortune 500 company. The writing is not always sharp but the supporting cast is fairly solid and its a tragedy that we probably won't see some of these characters again. Terrific himself has enjoyable, if somewhat illogical, inner monologue that typically involves him thinking through a problem and while the science is (often) fuzzy, Wallace does a good job of showing how science and tech form the basis of Mister Terrific's powerset.
I would characterize this book as a solid B-list entry. Fans of the character may appreciate it as well as readers looking for something a little different but it is by no means a must-read. I'll be keeping it on my shelf as an important book for World's Finest and Earth-2 (both of which I have pulled since issue #1) however. If you can get your hands on this trade (or its related single issues) for a modest price, it provides a decent couple of hours of reading. It is a pity that nothing stands out particularly well but I appreciated that so much seemed to happen in only eight issues compared to some of the tedious extended plots of other comics.
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Reviewed in the United States on September 7, 2013
★★★★★ 5
Silver Age Batman time trip
Format: Hardcover
Fun book. I was born at the very beginning of the Silver Age and had older brothers, so I was reading by four, and had great reading material available.
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Reviewed in the United States on December 28, 2025