SKU: 94307921147

Monolayer boron nitride film£¨HBN£© on SiO2/Si

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Description

Monolayer boron nitride film£¨HBN£© on SiO2/SiProduct Name Name: Monolayer boron nitride filmHBN Product Overview Boron nitride thin film is a two dimensional material composed of alternating boron and nitrogen atoms, with a graphene like honeycomb lattice structure. It inherits the excellent properties of boron nitride bulk materials, including mechanical, electrical, thermal, and optical properties, and due to its unique two dimensional structure, it has more characteristics and wider

Product Name

Name: Monolayer boron nitride film(HBN)

Product Overview

Boron nitride thin film is a two-dimensional material composed of alternating boron and nitrogen atoms, with a graphene like honeycomb lattice structure. It inherits the excellent properties of boron nitride bulk materials, including mechanical, electrical, thermal, and optical properties, and due to its unique two-dimensional structure, it has more characteristics and wider application prospects. The CVD method involves introducing a gas or vapor containing boron and nitrogen elements into a reaction chamber, where a chemical reaction occurs on the substrate surface to deposit a boron nitride film. This method can achieve high-density and high-quality film deposition at lower temperatures, and the thickness, crystallinity, and morphology of the film can be controlled by adjusting the reaction conditions.


Technical Parameter

Basement :SiO2/Si

Grain size: >4 um

Product Features

Excellent insulation performance: Boron nitride itself is a good electrical insulator, and the boron nitride film prepared by CVD inherits this characteristic, with a very high electrical resistivity.

Good thermal stability and high thermal conductivity: CVD boron nitride films can maintain stable structure and properties at high temperatures. Has high thermal conductivity, ranging from tens to hundreds of W/(m · K) (specific values may vary depending on factors such as membrane quality and structure). This high thermal conductivity enables it to effectively conduct heat away from the heat source, which is of great value in heat dissipation applications.

Chemical stability: CVD boron nitride film is inert to most chemical substances and is not prone to chemical reactions with acids, bases, organic solvents, etc.

High surface flatness: Boron nitride films prepared by CVD method usually have a relatively smooth and flat surface.


Application Fields

Electronic devices: Boron nitride thin films have good insulation properties and high temperature stability, and can be used for isolation layers and thermal management applications in electronic devices.

Optical devices: Boron nitride thin films have good transparency in the visible and ultraviolet light regions and can be used for optical devices and optical coatings.

Thermal interface materials: Due to their excellent thermal conductivity, boron nitride thin films can be used to prepare thermal interface materials and heat sinks.

Nanomechanical systems: Boron nitride thin films have good mechanical strength and chemical stability, making them suitable for the manufacturing of nanomechanical systems.

Related Information

Please e-mail for the detailed characterization data.

E-mail:[email protected]

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SKU: 94307921147

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NS
Natrona Heights, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Los Angeles, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Phoenix, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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