SKU: 89506919217

UGREEN Adjustable Aluminum Laptop Stand

Sale price$318.21 Regular price$353.57
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Description

UGREEN Adjustable Aluminum Laptop StandQuick Specs Supports laptops up to 17. 3 inches, promoting versatile use. Aluminium alloy build offers robust, stable support for your device. Ergonomic design helps improve posture and reduce strain during use. Compact and foldable, allowing easy storage and portability. Silicone pads ensure your laptop stays securely in place and remains scratch free. Achieve Optimal Comfort and Posture Working long hours on a laptop can lead to discomfort and poor

Quick Specs

Supports laptops up to 17.3 inches, promoting versatile use.
Aluminium alloy build offers robust, stable support for your device.
Ergonomic design helps improve posture and reduce strain during use.
Compact and foldable, allowing easy storage and portability.
Silicone pads ensure your laptop stays securely in place and remains scratch-free.

Achieve Optimal Comfort and Posture

Working long hours on a laptop can lead to discomfort and poor posture. The UGreen LP339 Adjustable Laptop Stand elevates your screen to eye level, helping to reduce neck and back strain. This ergonomic design encourages a more comfortable and healthier working posture, whether you are at home, in the office, or on the go. An adjustable laptop stand is a great way to improve your posture and reduce strain, wherever you are.

Enjoy Broad Compatibility and Reliable Stability

This laptop stand is compatible with laptops up to 17.3 inches, making it a versatile choice for various devices. The robust aluminium alloy construction provides a stable and secure platform for your laptop, supporting a maximum weight of 5 kg. Feel confident that your device is safely supported, allowing you to focus on your work without worrying about wobbling or tipping. This adjustable laptop stand offers a robust and stable platform for any device up to 17.3 inches.

Experience Enhanced Portability and Convenience

The UGreen LP339 is designed for ultimate portability. Its foldable design allows you to collapse it into a compact size, making it easy to slip into your bag and take it with you wherever you go. Whether you are working from a coffee shop, a co-working space, or travelling, this laptop stand offers a convenient solution for creating a comfortable and efficient workspace. This portable laptop stand makes it easy to work comfortably wherever you go.

Keep Your Laptop Secure and Scratch-Free

Equipped with silicone pads, this laptop stand ensures your device stays securely in place while protecting it from scratches and scuffs. The anti-slip silicone pads on the top and bottom of the stand prevent your laptop from sliding around, providing added stability and peace of mind. Enjoy a stable and scratch-free experience, knowing your laptop is well-protected.

FEATURES:

Improve your posture by raising your laptop to a comfortable viewing height.
Confidently supports laptops up to 17.3 inches with a sturdy aluminium alloy build.
Carry this laptop stand with ease due to its lightweight and foldable design.
Prevent scratches and slippage with the non-slip silicone pads.
Enjoy a stable workstation that can support up to 5 kg of weight.

SPECIFICATIONS:

Model LP339
Compatibility Laptops with screen diagonal up to 17.3"
Material Aluminum alloy + Silicone
Maximum weight of the device 5 kg
Colour Silver

WHAT'S IN THE BOX:

  • UGreen LP339 17.3 inch Adjustable Laptop Stand - Silver x1

Why UGreen?

UGreen is dedicated to delivering high-quality tech accessories that enhance your digital lifestyle. With a focus on innovation and reliability, UGreen products, such as this laptop stand, are designed to meet the demands of today's fast-paced world. Whether you're looking to improve your workspace ergonomics or need dependable connectivity solutions, UGreen provides the perfect blend of performance and value, ensuring you stay connected and productive. Choose UGreen for a reliable adjustable laptop stand.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 89506919217

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4.5 ★★★★★
Based on 28 reviews
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Verified Purchase
Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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