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Description
General 珍寶 MWB12NID 1.5匹 R32 變頻淨冷 窗口式冷氣機 (無線遙控)R32 UV C 24 1 1 R32 359 1. 085 3. 500 3. 56 (CSPF)4. 9263 AMWB12NID 1. 5 11,942 Btu h (3. 50 kW) 1. 085 kW 120 150 220V 1 50Hz (xx)375 x 560 x 708 39 3
主要特點
- 全直流變頻式技術:實現恆溫穩定及迅速達溫,同時大幅度節省電力。
- R32 高效環保雪種:符合現代環保標準,有效減緩對環境的影響。
- UV-C 紫外線空氣淨化裝置:主動潔淨室內空氣,保障家居健康。
- 三色抗菌過濾網:結合銀離子、兒茶素及防塵螨功能,有效抗菌除臭及阻隔微粒。
- 藍色防銹塗層鋁片:機體內部鋁片加設防銹塗層,延長冷氣機使用壽命。
- 無線遙控及 24 小時預校開關:操作簡單方便,可隨時預設開關時間。
- 獨立抽濕及睡眠模式:降低室內濕度並自動調節溫度,營造舒適環境。
- 寬闊角度氣流送風:送風方向可靈活調較,確保冷氣均勻覆蓋室內。
- 隔塵網清潔提示燈:提醒用戶定期清潔隔塵網,維持最佳製冷效能。
能源標籤資料
- 能源效益標籤:1級
- 類別:1
- 製冷劑:R32
- 每年耗電量(製冷):359 千瓦小時
- 額定功率消耗量(製冷):1.085 千瓦
- 額定製冷量:3.500 千瓦
- 製冷量:3.56 千瓦
- 製冷季節性表現系數 (CSPF):4.9263
- 變頻:是
技術規格
- 型號:AMWB12NID
- 匹數:1.5匹
- 製冷能力:11,942 Btu/h (3.50 kW)
- 耗電量:1.085 kW
- 建議使用範圍:120 - 150 平方呎
- 電源/相/頻率:220V / 1相 / 50Hz
- 尺寸 (高x寬x深):375 x 560 x 708 毫米
- 淨重:39 千克
- 製造地:中國
- 保養期:3 年
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4.6 ★★★★★
Based on 28 reviews
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Product Reviews
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
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