SKU: 85684176125

MERCEDES B200 2006 2007 2008 16" FACTORY ORIGINAL WHEEL RIM STEEL

Sale price$144.00 Regular price$160.00
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Description

MERCEDES B200 2006 2007 2008 16" FACTORY ORIGINAL WHEEL RIM STEELItem Description MERCEDES BENZ B200 2006 2007 2008 16 INCH STEEL RIM WHEEL FACTORY OEM 65416 A1694000602 Manufacturer Part Number: A1694000602; 1694000602; A169. 400. 06. 02 Hollander Number: 65416 Condition: Remanufactured (aka reconditioned) to Original Factory Condition Finish: BLACK Size: 16" x 6" Bolts: 5x112mm Offset: N A Position: UNIVERSAL NOTE: The buyer is responsible for fitment; *Center Cap(s), Valve Stem(s), Valve Stem Sensor(s), TMPS,

Item Description

 MERCEDES BENZ B200 2006 2007 2008 16 INCH STEEL RIM WHEEL FACTORY OEM 65416 A1694000602


Manufacturer Part Number: A1694000602; 1694000602; A169.400.06.02
Hollander Number: 65416
Condition: Remanufactured (aka reconditioned) to Original Factory Condition
Finish: BLACK
Size: 16" x 6"
Bolts: 5x112mm
Offset: N/A
Position: UNIVERSAL


NOTE: The buyer is responsible for fitment
*Center Cap(s), Valve Stem(s), Valve Stem Sensor(s),
 TMPS, Tire(s), Lug Nut(s) as well as Lug Nut Covers are NOT Included.

Vehicle Fitment
  • 2006-2008 MERCEDES B200 245 TYPE 16" FACTORY OEM WHEEL RIM
  • SPOKE FACTORY ORIGINAL WHEEL RIM
Quality Management

Product quality is our top concern, so at i1parts solely with the highest quality remanufacturers, therefore each wheel undergoes a rigorous process of remanufacturing and variousinspections based on internationally recognized standards to make sure its structure is 100% sound, straight and true,using state of the art technologyand methods by the highest quality remanufacturers, many of which are ISO 9001 andSAE J2530 certified, so our customers can find replacement wheels thattruly are just like new.
All of our remanufactures use computerized systems to match thefactory color. To further improve the satisfaction of our customers wethen inspect every wheel prior to listing making sure the color is asclose to factory as possible.

Payment

Price is important factor to our customers, usually our prices arecertainly competitive, but sometimes our quality control model does not always permitus to have the lowest prices. Therefore we have created a Damaged Wheel Buy Back (Recycling)program to decrease the overall cost for our customers while alsooffering an environmentally safe way of disposing of their old wheels. Only OEM rims are qualified for  Damaged Wheel Buy Back (Recycling) program.   

We accept payment in the form of PayPal (preferred method).Payment must be made via eBay. Items will not ship untilpayment is received. We are required to collect 6% sales tax to allorders shipped to PA state residents. This will be added to your orderupon checkout. International orders can only be made via PayPal. Please contact us via Ebay for more information.

Shipping Information

All wheels or products are shipped within the contiguous 48states using FedEx Ground or UPS Ground services. We ship within 24 to 72 hours upon confirming your payment. If rush shipping isneeded, please contact us for a quote. We can add Next Day, 2nd Day,etc. to accommodate your needs. All items are shipped in reinforcedcardboard boxes and packaged to ensure protection.

Shipments to buyers in Alaska, Hawaii, Guam, Puerto Rico, the U.S.Virgin Islands or outside the United States - Please contact us for ashipping quote. Outside the U.S., buyers may be subject to local taxes,and brokerage fees. Please be aware of this before bidding orpurchasing. These fees are the responsibility of the buyer.



Return Policy

Returns are accepted within 14 (fourteen) days of receipt and the returned items must not be installed, used, mounted or altered in anyway. Customers may return the purchased items for any reason that makes customer unsatisfied. Please be NOTED that there is a 25% restocking fee and the customer is responsible for return shipping unless the item is found to be damaged or defective. All items must be returned in the same condition in which they were received.

Feedback

We are committed to your satisfaction. We will automatically leavepositive feedback for buyers within 24 hours of receiving payment.Feedback is an important asset on eBay for buyers and sellers alike, soif you are satisfied by your experience with The i1parts we wouldgreatly appreciate it if you could take a moment to leave us positivefeedback with 5 star ratings. If you are not completely satisfied pleasecontact us to give us the opportunity to improve your experience.Please know that your positive feedback and 5 star rating on eBay areappreciated and vital to the growth of The i1parts. Thank you!!!




Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 85684176125

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4.3 ★★★★★
Based on 15 reviews
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R
Verified Purchase
Ryan
Houston, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Belleville, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Draper, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Port Orchard, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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