SKU: 79877918210

HP 828A Yellow Imaging Drum for Color LaserJet Printers

Sale price$3848.55 Regular price$4276.17
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Description

HP 828A Yellow Imaging Drum for Color LaserJet PrintersHP 828A Yellow Imaging Drum is a genuine HP imaging drum designed to deliver crisp, vibrant yellow output in compatible HP Color LaserJet printers. This replacement drum helps maintain print quality, color accuracy, and reliable performance across color documents and graphics. Color: Yellow Type: Imaging Drum Compatibility: Designed for use with HP Color LaserJet printers that require 828A imaging drums Quality: Genuine HP imaging component engineered

HP 828A Yellow Imaging Drum is a genuine HP imaging drum designed to deliver crisp, vibrant yellow output in compatible HP Color LaserJet printers. This replacement drum helps maintain print quality, color accuracy, and reliable performance across color documents and graphics.

  • Color: Yellow
  • Type: Imaging Drum
  • Compatibility: Designed for use with HP Color LaserJet printers that require 828A imaging drums
  • Quality: Genuine HP imaging component engineered to meet HP standards
  • Installation: Easy to install as part of routine printer maintenance
  • Yield: Page yield varies by printer and usage

For best results, replace with the correct 828A imaging drum when you notice color shifts, faded yellows, or imaging defects. This ensures consistent color quality and reliable performance in your HP color printing workflow.

Specifications

  • Brand: HP
  • Product: 828A Yellow Imaging Drum
  • Color: Yellow
  • Type: Imaging Drum
  • Compatibility: HP Color LaserJet printers that require 828A imaging drums
  • Page Yield: Varies by printer and usage
  • Condition: New
  • Part Number: Not specified
  • Country of Origin: Not specified
Pallet size (EU) 1200 x 800 x 1130
Pallet dimensions (W x D x H) (imperial) 45.7 x 37.8 x 44.3
Pallet dimensions (W x D x H) 1200 x 800 x 1130
Pallet weight (imperial) 302.4
Product colour Black
Page yield (colour) 30000
Box contents Image drum; Recycling guide
Pallet weight (EU) 114.1
Harmonized System (HS) code 84439990
Storage relative humidity (H-H) 10 - 95
Storage temperature (T-T) -20 - 40
Operating temperature (T-T) 15 - 27
Country of origin Japan
Width 603
Weight 2850
Height 327
Depth 168
Page yield 30000
Quantity per pack 1
Printing colours Yellow
Print technology Laser printing
Package width 603
Master (outer) cases per pallet 24
Master (outer) cases per pallet layer 8
Pallet gross weight 114.1
Products per pallet (EU) 24
Layers per pallet 3
Products per pallet 24
Package height 327
Package depth 168
Package weight 3900
Compatibility HP LaserJet M855, MFP M880
Shipping Notes
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Exchange/Return Notes
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SKU: 79877918210

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4.8 ★★★★★
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robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Draper, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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