SKU: 7847521791

Fits 1990- 1991 Western Star 3800 Goodyear S105 Silicone Coolant Straight Hose

Sale price$76.81 Regular price$85.34
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Description

Fits 1990- 1991 Western Star 3800 Goodyear S105 Silicone Coolant Straight HoseSilicone Coolant Straight Hose,1. 25in. I. D, 36 in. Length Goodyear Silicone Coolant Straight Hose SAE 20R1 Standard is engineered to deliver reliable cooling performance in demanding automotive and industrial applications. Specifically meeting the Class A Standard Wall of SAE 20R1, this hose ensures quality, durability, and compatibility with a wide range of coolant systems. Premium silicone material offers exceptional resistance to heat, ozone,

Silicone Coolant Straight Hose,1.25in. I.D, 36 in. Length

Goodyear Silicone Coolant Straight Hose SAE 20R1 Standard is engineered to deliver reliable cooling performance in demanding automotive and industrial applications. Specifically meeting the Class A Standard Wall of SAE 20R1, this hose ensures quality, durability, and compatibility with a wide range of coolant systems. Premium silicone material offers exceptional resistance to heat, ozone, weathering, and abrasion, providing long-lasting durability and performance in challenging environments. Suitable for coolant systems in engines, radiators, heaters, and other cooling system components across automotive, industrial machinery, agricultural equipment, and marine applications. Upgrade to Goodyear Silicone Coolant Straight Hose SAE 20R1 Standard for reliable cooling performance, durability, and compatibility with automotive and industrial coolant systems.

Features:

  • Silicone rubber, a material known for its resistance to heat, weathering, ozone, and deterioration.
  • Silicone rubber hose maintains flexibility and durability, even when subjected to temperature fluctuations, mechanical stress, and vibration
  • Temperature range, from -56?C to +177?C (-70?F to +350?F).
  • Exceeds the SAE 20R1 standard, specifically meeting the Class A Standard Wall requirements.
  • Reinforced polyester weave construction for added strength and durability, even under high pressure.

Specs:

Centerline Length 914
Centerline Length 3
Centerline Length 36
Color Blue
Construction 4-Ply
Contains Spring No
End 1 Inside Diameter 1.25
End 1 Inside Diameter 32
End 2 Inside Diameter 1.25
End 2 Inside Diameter 32
Grade Type OEM Performance
Hose Shape Straight
Material Silicone
Modular No
Molded No

Application:

Year Make Model Submodel
1990- 1991 Western Star 3800
1990- 1991 Western Star 4800
1988 Autocar ACL
1983- 1987 Autocar AT
1986 Autocar AT
1986- 1988 Autocar DK
1986- 1988 Autocar DS
1983- 1984 Autocar C / DC
1990- 1995 White/GMC WG
1988 White/GMC WX
1988 White/GMC WCA
1988- 1995 White/GMC WIA
1988- 1991 White/GMC WIA
1988- 1989 White/GMC WCL
1988 White/GMC WCL
1988- 1989 White/GMC WCM
1988 White/GMC WCM
1988 White/GMC WCS
1988- 1990 White/GMC WHL
1988 White/GMC WIM
1989- 1990 White/GMC WHR
1989 White/GMC WHS
1988- 1989 White/GMC WIL
1988 White/GMC WIL
1981- 1988 White WX
1988 White WCA
1988 White WIA
1982- 1988 White WCL
1983- 1988 White WCL
1981- 1988 White WCM
1984- 1988 White WCM
1981- 1988 White WCS
1983- 1988 White WCS
1981- 1987 White WHL
1983- 1987 White WHL
1984- 1988 White WIM
1985- 1987 White WHS
1984- 1988 White WIL
1984- 1987 White WHM
1981- 1991 Mack MR
1990- 1994 Mack MR
1981- 1991 Mack DM
1990- 1998 Mack DM
1981- 1987 Mack MC
1991 Mack MC
1981- 1990 Mack R
1981- 1991 Mack RD
1990- 1999 Mack RD
1989- 1999 Mack CH
1989- 1991 Mack CH
1983- 1991 Mack DMM
1992 Mack DMM
1997- 1998 Mack DMM
1981- 1982 Mack F
1984- 1991 Mack MH
1990- 1994 Mack MH
1989- 1991 Mack RB
1990 Mack RB
1995- 1999 Mack RB
1982- 1987 Mack RL
1981- 1991 Mack RM
1991- 1993 Mack RM
1981- 1989 Mack RS
1985- 1991 Mack RW
1990- 1993 Mack RW
1981- 1985 Mack RWL
1981- 1985 Mack RWS
1982- 1983 Mack WL
1981- 1983 Mack WS
1983 Mack WS
1992- 1995 Mack CL
1993- 1994 Mack FDM
1993- 1997 Hino FD2218LP
1988- 1991 Hino FF19
1993- 1997 Hino FF3020
1988- 1991 Hino SG19
1993- 1997 Hino SG3320
1987- 1991 Hino FE17
1985- 1991 Hino FF17
1988- 1992 Hino SG23
1988- 1991 Hino FD17
1989 Hino SG231
1990- 1991 Hino GC17
1992 Hino FD20
1992 Hino FF20
1992 Hino FF23
1992 Hino GC20
1992 Hino SG20
1993- 1997 Hino FD2218
1995- 1996 Hino FE2618
1993- 1997 Hino FF3018
1993- 1997 Hino SG3323
1993- 1996 Hino SG5523
1990- 1991 Ford CL9000
1990- 1991 Ford CLT9000
1985- 1987 International 2574
1985- 1987 International 2674
1990- 1992 International 3800
1991- 1992 International 3900FC
1987- 1988 International S1853
1985- 1987 International 2275
1985- 1987 International 2575
1988- 1990 International 8300
1989- 1990 International 9600
1990 International 9700
1990 International 8200
1954 Studebaker 3R16
1954 Studebaker 3R17
1949- 1953 Studebaker 2R15
1950- 1953 Studebaker 2R14
1954 Studebaker 3R14
1941- 1948 Studebaker M5
1949- 1950 Studebaker 2R10
1950- 1953 Studebaker 2R11
1949- 1950 Studebaker 2R5
1950- 1953 Studebaker 2R6
1954 Studebaker 3R11
1954 Studebaker 3R6
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SKU: 7847521791

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4.5 ★★★★★
Based on 839 reviews
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Product Reviews
R
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robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Cuba, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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