SKU: 71537332201

Logitech MX Anywhere 3S 8K DPI Compact Wireless Mouse

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Description

Logitech MX Anywhere 3S 8K DPI Compact Wireless MouseMaster Your Workflow, Anywhere. Experience the pinnacle of compact mouse performance with the Logitech MX Anywhere 3S. This isn't just a mouse; it's a statement of productivity, designed for the mobile professional who demands precision, performance, and versatility. Work seamlessly from your home office, a caf, or even an airport lounge. Now featuring an advanced 8K DPI sensor and Quiet Clicks, it delivers next level responsiveness and focus. Track

Master Your Workflow, Anywhere.

Experience the pinnacle of compact mouse performance with the Logitech MX Anywhere 3S. This isn't just a mouse; it's a statement of productivity, designed for the mobile professional who demands precision, performance, and versatility. Work seamlessly from your home office, a café, or even an airport lounge. Now featuring an advanced 8K DPI sensor and Quiet Clicks, it delivers next-level responsiveness and focus.

Track Anywhere, Even on Glass

Don't let any surface hold you back. The MX Anywhere 3S is equipped with a Darkfield high-precision 8K DPI optical sensor that tracks flawlessly on virtually any surface, including glass. This high-resolution tracking means you can cover more screen space with subtle, precise movements, making it perfect for any workspace.

Revolutionary Scrolling with MagSpeed

Introducing the MagSpeed scroll wheel, Logitech's fastest, quietest, and most precise scrolling experience ever. Effortlessly zip through 1,000 lines per second in hyper-fast mode, or switch to ratchet mode for pixel-perfect precision. It’s a game-changer for anyone who works with long documents or detailed code.

Deeper Flow with Quiet Clicks

Find your focus. The MX Anywhere 3S features Quiet Clicks, providing the same satisfying tactile feel you love but with significantly less noise than the previous generation. Reduce distractions for yourself and those around you, and maintain your concentration on the task at hand.

Multi-Device, Multi-OS Versatility

Connect with up to three devices simultaneously via Bluetooth Low Energy and switch between them instantly with the press of a button. The MX Anywhere 3S is compatible with all major operating systems, including Windows, macOS, Chrome OS, and Linux, ensuring a seamless workflow across your laptop, tablet, and desktop.

Power for Days

Stay powered for up to 70 days on a full charge. In a hurry? A quick 1-minute charge via the included USB-C cable provides up to 3 hours of use. Work confidently without worrying about battery life.


Technical Specifications
Dimensions Height: 100.5 mm
Width: 65 mm
Depth: 34.4 mm
Weight 99 g
Sensor Technology Darkfield high precision
DPI (Dots Per Inch) 200 to 8000 DPI (can be set in increments of 50 DPI)
Buttons 6 buttons (Left/Right-click, Back/Forward, Wheel mode-shift, Middle click)
Scrolling MagSpeed Scroll Wheel with SmartShift
Wireless Technology Bluetooth® Low Energy. Compatible with Logi Bolt USB Receiver (not included).
Wireless Operating Distance 10 m (33 ft)
Battery Rechargeable Li-Po (500 mAh) battery
Battery Life Up to 70 days on a single full charge. Get 3 hours of use from a 1-minute quick charge.
Customization Software Logi Options+
Compatibility Windows, macOS, Linux, Chrome OS, iPadOS, Android
What's in the Box MX Anywhere 3S Mouse, USB-C charging cable (USB-A to USB-C), User documentation
Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 71537332201

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NS
Waukegan, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Lexington, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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