SKU: 60727537017

Canon 270EX II Speedlite Flash

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Description

Canon 270EX II Speedlite FlashCanon 270EX II Speedlite Flash Overview: The Canon 270EX II Speedlite Flash is a compact and versatile external flash designed for Canon DSLR and mirrorless cameras. It offers powerful lighting capabilities in a portable package, making it ideal for photographers who need a reliable flash for various shooting conditions, from everyday snapshots to more professional photography. Key Features: Compact Design: Portable Size: The 270EX II is designed to

Canon 270EX II Speedlite Flash

Overview:

The Canon 270EX II Speedlite Flash is a compact and versatile external flash designed for Canon DSLR and mirrorless cameras. It offers powerful lighting capabilities in a portable package, making it ideal for photographers who need a reliable flash for various shooting conditions, from everyday snapshots to more professional photography.

Key Features:

  • Compact Design:

    • Portable Size: The 270EX II is designed to be lightweight and compact, making it easy to carry and use without adding significant bulk to your camera setup. It is an excellent choice for travel and on-the-go photography.
  • Flash Output:

    • Guide Number: The 270EX II has a guide number of 27 meters at ISO 100, providing sufficient power for most indoor and low-light scenarios. This output ensures that your subjects are well-lit and properly exposed.
  • Bounce Flash:

    • Tilt Capability: The flash head can tilt up to 90 degrees, allowing for bounce flash techniques that reduce harsh shadows and create softer lighting effects. This feature is useful for achieving more natural-looking lighting.
  • Wireless Flash Control:

    • Built-In Wireless Function: The 270EX II supports wireless flash control, enabling it to be used as a slave unit in a multi-flash setup. This capability offers greater flexibility and creative lighting options.
  • Flash Modes:

    • E-TTL/E-TTL II: The flash supports Canon’s E-TTL and E-TTL II metering systems, which provide automatic flash exposure control for accurate and consistent results.
    • Manual Mode: Allows you to manually adjust the flash output for more precise control over lighting.
  • Rechargeable Battery:

    • Power Source: The 270EX II is powered by two AA batteries, which are easy to replace and readily available. This power source provides convenience and flexibility during shoots.
  • LED Light:

    • Assist Light: The flash includes an LED light that can be used for additional illumination or as an autofocus assist light, improving focusing performance in low-light conditions.
  • Compatibility:

    • Canon Cameras: Designed to work with Canon DSLR and mirrorless cameras, providing seamless integration and functionality with Canon’s camera systems.

Applications:

  • Portrait Photography: Ideal for enhancing lighting in portrait photography, whether for studio settings or on-location shoots.
  • Event Photography: Suitable for various events, including weddings, parties, and social gatherings, where additional lighting is needed.
  • Everyday Photography: Great for everyday use, providing better lighting for snapshots and general photography.

Included in the Box:

  • Canon 270EX II Speedlite Flash
  • Mini Stand
  • Soft Case
  • User Manual

Additional Information:

  • Battery Life: Battery life will vary depending on usage and the type of AA batteries used. Consider carrying extra batteries for extended shooting sessions.
  • Maintenance: Regularly clean the flash unit and ensure that the contacts are free from dirt and debris to maintain optimal performance.

Summary:

The Canon 270EX II Speedlite Flash offers a compact, portable solution for enhancing your lighting in a variety of shooting conditions. With features like bounce flash capability, wireless control, and support for Canon’s E-TTL metering, this flash is a versatile tool for both amateur and professional photographers. Its lightweight design and easy battery replacement make it a practical choice for photographers seeking reliable and high-quality lighting.

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SKU: 60727537017

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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Houston, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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