SKU: 53056561697

SPARCO Child car seat F1000KIG 9 - 36kg

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Description

SPARCO Child car seat F1000KIG 9 - 36kgSPARCO F1000 KI G 23 seat (9 36kg) The Sparco company is the largest and the most renowned safety equipment manufacturer in the world for racing and rally cars, widely known in Formula 1, WRC, NASCAR racing series and more. In solutions used in Sparco car seats, we use our many years of experience in car rallies, the most innovative technologies in the field of security, ready made intuitive solutions that facilitate everyday life in the interests of

SPARCO F1000 KI G 23 seat (9-36kg)

The Sparco company is the largest and the most renowned safety equipment manufacturer in the world for racing and rally cars, widely known in Formula 1, WRC, NASCAR racing series and more. In solutions used in Sparco car seats, we use our many years of experience in car rallies, the most innovative technologies in the field of security, ready-made intuitive solutions that facilitate everyday life in the interests of your child.

  • SIDE HOLD allows additional energy absorption when side impact
  • adjusting the headrest and backrest, it allows constant adjustment along with the growing age of the child
  • extended backrest - greater comfort of traveling
  • FIX connectors adapters, car seat compatible with cars with and without ISOFIX
  • belt guide - facilitates the correct positioning of the belt when using the seat height
  • the shape of the seat - allows the correct positioning of the belt in the extended position
  • removable backrest facilitates storage and packaging
  • headrest and harness - integrated height adjustment system
  • soft case - easy to disassemble and to wash
  • suitable for children from 15 to 36kg
  • protection against side impacts
  • intuitive positioning of the car belt
  • backrest adjustment mechanism

Our products are not only quality, precision of workmanship, original design, and above all safety. Sparco seats offer certainty of use and thanks to the detailed selection of materials used during production - the well-being of your child.

Description of the item

The original Sparco child seat designed for children from 12 months to 12 years - dedicated weight from 15 to 36 kg. The seat has a velor, comfortable cover, easy to disassemble for washing or cleaning, adjustable braces and softly padded side panels.


Each of our products has the original Sparco hologram.


Group: 2 + 3

Weight: 15-36 kg

Ages: 12 months - 12 years (approx.)

Fastening system: universal with seat belts

Homologation: ECE R44 / 04


· The unique stroke control system reduces the child's forward movement in the chair

· High-quality chest harness

· The newborn insert can be used with back and forward facing and forward for better comfort for younger children

· Adjustable braces

· Side reinforcements with deep softly padded side panels

· Extremely comfortable and easy to wash cover

Security

We tested moving parts of car seats and their mechanical properties. We also ran accident tests to check if they meet the highest safety requirements. All upholstery can be removed and washed at 40 degrees.

All SPARCO child seats have Dutch certificates, which are a sign of the highest level of safety and quality.

Each SPARCO car seat has the original orange homologation label R44 ECE. The orange label guarantees that the seat complies with the basic safety requirements of the European Safety Standard ECE R44.

Worth knowing

  1. The word "universal" specifies that the seat suits all types of passenger cars.
  2. The label also indicates the weight group for which the seat is intended (eg 9 to 18 kg)
  3. The symbol "E" indicates Europe, while the number next to "E" indicates the country in which the seat has been tested: for example "1" for Germany, "2" for France, "4" for the Netherlands, and "20" for Poland.
  4. The certification number is the most important information for you. The first two digits indicate whether the seat meets the EU safety standards. For example, "04" is the latest extension to the safety standard, and "03" for the regulatory version of 1995. The older standard seats, ie "01" or "02" are withdrawn from circulation since April 2008 because they do not meet current safety standards.
  5. ECE-R 44 or ECE R44 / 04 is the total symbol of the standard. For child seats that are secured by the ISOFIX system, new regulations relating to R44 will be introduced in the coming years.
  6. The label also shows the seal of the company that manufactured the seat.

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 53056561697

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C
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Charles
Carnegie, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Los Angeles, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Bozeman, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Port Orchard, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
Port Orchard, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019

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