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Various Artists: Slow Grind Fever 3 - VINYL LPTitle: Slow Grind Fever 3 Artist: Various Artists Label: Stag O Lee Product Type: VINYL LP UPC: 4030433006412 Genre: Rock Release Date: 2015 01 20 Number of Discs: 1 Stag O Lee presents the third volume of Slow Grind Fever, compiled by Richie1250 and subtitled YET MORE Adventures in the sleazy world of POPCORN NOIR The decade between 1953 and 1963 offers an endless supply of danceable, up tempo tunes. We're talking rhythm 'n' blues, and the phase in
Title: Slow Grind Fever 3Artist: Various Artists
Label: Stag-O-Lee
Product Type: VINYL LP
UPC: 4030433006412
Genre: Rock
Release Date: 2015-01-20
Number of Discs: 1
Stag-O-Lee presents the third volume of Slow Grind Fever, compiled by Richie1250 and subtitled YET MORE... Adventures in the sleazy world of POPCORN NOIR... The decade between 1953 and 1963 offers an endless supply of danceable, up-tempo tunes. We're talking rhythm 'n' blues, and the phase in the early 60s when it morphed into soul (now called new breed), as well as popcorn - Belgian music with a mid-tempo style and a high groove-factor. The Slow Grind Fever series highlights the slower side of this period, and takes it's title and inspiration from an Australian club night billed as "Melbourne's only slow dance party." These events would include only the "slowest, spookiest, sweetest records" the DJs could find, with folks dancing "real slow in a haze of smoke and dim red light." Stag-O-Lee was convinced that this was a great concept for a compilation series, and have collaborated with those behind the Melbourne club night to present Slow Grind Fever, the third volume of which includes tracks by the Notes, the El Torros, Eddie Cooley & The Dimples, Isley Brothers with Ray Ellis & Orch., Donna Dee, Charlie Williams, Henry Thome, Bob Lee, Little Willie John, Elizabeth Waldo, Bobby Rebel, Jessie Hill, the Flamingos, and Jimmy Scott. The fourth volume in the series, compiled by DJ Diddy Wah, will follow in 2015, with the third and fourth volumes to be then presented as a single CD release.
Tracks:
1.1 Cha Jezabel - the Notes
1.2 Yellow Hand - the El Torros
1.3 Driftwood - Eddie Cooley and the Dimples
1.4 Teach Me How to Shimmy - the Isley Brothers with Ray Ellis ; Orchestra
1.5 Nobody's Gonna Hurt You - Donna Dee
1.6 Playin' Guitar and Missin You - Charlie Williams
1.7 Wolf Bait - Henry Thome
1.8 Wanted for Questioning - Bob Lee
1.9 Young Girl - Little Willie John
1.10 Balsa Boat - Elisabeth Waldo
1.11 Valley of Tears - Bobby Rebel
1.12 My Love - Jessie Hill
1.13 I Only Have Eyes for You - the Flamingos
1.14 Home - Jimmy Scott
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4.9 ★★★★★
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Product Reviews
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
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