SKU: 48908386094

Matched pair 12AT7WA Sylvania ECC81, used, tested NOS. Rare triple mica, square.

Sale price$53.09 Regular price$58.99
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Description

Matched pair 12AT7WA Sylvania ECC81, used, tested NOS. Rare triple mica, square.Brand: SYLVANIA Type: 12AT7WA Model: 12AT7WA Triple Mica Country Region of Manufacture: United States Auction is for two (2) tubes, matched pair of 12AT7WA Sylvania ECC81, used, tested NOS. Rare triple mica, square getter. Tested NOS values! A lot of life in this pair. Great sounding 12AT7 ECC81. These tubes aren't NOS, but they test really strong and there is still a lot of life in them, they are nicely matched pairs and they could work for years in

Brand: SYLVANIA

Type: 12AT7WA

Model: 12AT7WA Triple Mica

Country/Region of Manufacture: United States


Auction is for two (2) tubes, matched pair of 12AT7WA Sylvania ECC81, used, tested NOS. 

Rare triple mica, square getter.

Tested NOS values! A lot of life in this pair. Great sounding 12AT7 / ECC81.






These tubes aren't NOS, but they test really strong and there is still a lot of life in them, they are nicely matched pairs and they could work for years in some preamp or amplifier.

I collect tubes and tube gear for more than 30 years and I start to sell recently, please be sure to check my other items and visit my store for more rare NOS tubes and parts.

I have more than 200000 NOS tubes in stock and just small part is listed here, if you are interested in any specific tube or part, please send me message.

If you buy any item on ebay from me and for if you are not fully satisfied for any reason or have any complains, please send me message before leaving negative or neutral feedback or opening a case. I really do care about your satisfaction and I’ll do my best to solve any kind of problem.


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SKU: 48908386094

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Bradley Wardell
Belleville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Grantham, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Chelsea, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023

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