SKU: 4865375385

Ticket to Ride - Rails & Sails

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Description

Ticket to Ride - Rails & SailsBy Land and by Sea, Connect Valuable Cities Across the Great Lakes or Even the World. Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe which means that you'll be moving across water, of course, and that's where the sails come in. As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try

By Land and by Sea, Connect Valuable Cities Across the Great Lakes or Even the World.

 

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.


As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.

Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.

Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.

Shipping Notes
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Exchange/Return Notes
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SKU: 4865375385

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Tiff
Whiting, US
★★★★★ 2
Not very durable
Color: Blue Puppy, Size: Medium Size 2
This ball is cute and my dog loves tags. However he popped this ball with one bite to carry it…. Within 10 minutes of getting it. It should have a tougher exterior
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Reviewed in the United States on December 25, 2025
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Ripped Off
Draper, US
★★★★★ 5
Great quality!
Size: 10-11, Color: Jacquard Knit Red/Black
Just the best! Comfy! Warm! Great non-slip bottoms! Husbands second pair and will order again!
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Reviewed in the United States on May 15, 2026
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Thomas Clendening
Louisville, US
★★★★★ 5
Best Muclucs I've every owned....GREAT PRICE!
These things are so comfortable and warm. I sleep with them on because I like to have my feet out of the covers. Not too warm...just right. Great quality and fit with a non-slip leather-like sole. I'll keep ordering these ahead of time to make sure I'll always have a fresh pair when I wear them out. I wear them EVERY NIGHT and keep them on all morning. Life-changer! The BEST EVER!!
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Reviewed in the United States on March 4, 2026
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Beth
Chelsea, US
★★★★★ 5
Comfy slippers
Size: 10-11, Color: Cable Knit Coffee
Needed these for wood floors cause socks kept wearing out.perfect slipper ..warm and durable
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Reviewed in the United States on May 9, 2026
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Robert&Robbie
Grantham, US
★★★★★ 4
Great for indoor use.
Size: 10-11, Color: Cable Knit Navy
I bought a pair of these for myself about a year ago and there are plusses and minuses to them. They are comfortable and warm, without getting my feet sweaty or whatever. That's exactly what I wanted. On the minus side, mine ran far too small. I am a 10.5-11 shoe size and the 10-11 is about a half inch too short... my heels are sliding off the back. I am reordering a size 12-13 to try that one. In the take note column, the soles are NOT rubberized in any way. In fact they are like foam, and will absorb water! Also they do not provide cushioning against any kind of rough surface. I think they are perfect for strictly inside the apartment use, but they are not like moccasins or something that allow outdoor use. And I am ordering a 2nd pair after a year so I do like them.
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Reviewed in the United States on November 24, 2025

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