SKU: 93230359022

AXTON Smart Series AT-56S Infrared Illuminator with Day/Night Sensor (850nm, 60 x 30)

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Description

AXTON Smart Series AT-56S Infrared Illuminator with Day/Night Sensor (850nm, 60 x 30)850nm IR Wavelength Energy Efficient Automatic Day Night Switch I O Ports for Seamless Camera Sync IP67 Rated Includes Pan Tilt U Bracket The Smart AT 25S 285' Range Essential Infrared Illuminator with Day Night Sensor from AXTON synchronizes with your camera or other system device. Pulsed mode allows syncing with a camera shutter for industrial, machine vision, and ANPR LPR applications. The illuminator transmits infrared light at a wavelength of

  • 850nm IR Wavelength
  • Energy Efficient
  • Automatic Day/Night Switch
  • I/O Ports for Seamless Camera Sync
  • IP67 Rated
  • Includes Pan/Tilt U Bracket

The Smart AT-25S 285'-Range Essential Infrared Illuminator with Day/Night Sensor from AXTON synchronizes with your camera or other system device. Pulsed mode allows syncing with a camera shutter for industrial, machine vision, and ANPR/LPR applications. The illuminator transmits infrared light at a wavelength of 850nm to a range of 285'. The illuminator is IP67 rated and vandal resistant, and includes a pan/tilt U bracket for simple installation. You can link multiple MegaPixel illuminators together to increase coverage.

Emits 850nm (semi-covert LEDs) wavelength infrared light
I/O ports for seamless camera sync
Pulsed mode allows syncing with camera shutter
Day/Night sensor
IP67-rated for outdoor use
Includes pan/tilt U bracket
Made in the USA
UPC: 819960014275
In the Box
AXTON Smart AT-25S 285'-Range Essential Infrared Illuminator with Day/Night Sensor (850nm, 60 x 30°)
  • Pan/Tilt U Bracket
  • Limited Lifetime Warranty
  • AXTON AT-56S specs

    Wavelength 850 nm
    Coverage Angle 60 x 30°
    Illumination Distance Range: 285' / 86 m
    HFOV: 285' / 86 m
    Input Voltage 24 to 36 VDC or 24 VAC
    Power Consumption 24 W
    Operating Temperature -58 to 140°F / -50 to 60°C
    Environmental IP67
    Dimensions 5.25 x 3.00 x 7.25" / 133 x 76 x 184 mm
    Weight 3 lb / 1.3 kg

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    SKU: 93230359022

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    carlos
    Los Angeles, US
    ★★★★★ 5
    Excelente
    Format: Paperback
    Excelente
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    Reviewed in the United States on February 15, 2025
    R
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    rockspawner
    San Leandro, US
    ★★★★★ 5
    Use boxes
    Format: Paperback
    Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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    Reviewed in the United States on December 9, 2025
    A
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    Arch Stanton
    West Palm Beach, US
    ★★★★★ 5
    Very Good Godot Book
    Format: Paperback
    Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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    Reviewed in the United States on May 25, 2024
    W
    Wolfgang Hendrix
    Massapequa, US
    ★★★★★ 5
    Book Review: "Learning GDScript with Godot 4
    Format: Kindle, Format: Kindle
    Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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    Reviewed in the United States on May 28, 2024
    J
    Justin Horner
    Fort Morgan, US
    ★★★★★ 5
    An Excellent Introduction to Game Programming using GDScript/Godot
    Format: Paperback
    You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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    Reviewed in the United States on May 19, 2024

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