SKU: 77174445678

Revell 1:8 Scale Vitruvian Man (500 Years LdV) Leonardo da Vinci

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Description

Revell 1:8 Scale Vitruvian Man (500 Years LdV) Leonardo da VinciMany of our customers get confused over the scale sizes when purchasing diecast models. The scale is basically how many times smaller the model is from the real thing. Aircraft Please note that there is a vast variation in aircraft sizes due to different aircraft designs. Please refer to the individual product pages for an estimate of the model size. The model sizes refer to the wingspan measurement. 1: 400 scale will be approximately 8 15cm long 1:

Many of our customers get confused over the scale sizes when purchasing diecast models.

The scale is basically how many times smaller the model is from the real thing.

Aircraft

Please note that there is a vast variation in aircraft sizes due to different aircraft designs. Please refer to the individual product pages for an estimate of the model size. The model sizes refer to the wingspan measurement.

1:400 scale will be approximately 8-15cm long
1:144 scale will be approximately 15-20cm long
1:72 scale will be approximately 12-25cm long
1:48 scale will be approximately 23-30cm long

Bikes

1:24 scale will be approximately 8cm long
1:18 scale will be approximately 10-12cm long
1:12 scale will be approximately 14-18cm long
1:10 scale will be approximately 20-28cm long

Buses

1:76 scale will be approximately 10-15cm long
1:64 scale will be approximately 14-20cm long
1:50 scale will be approximately 16-23cm long
1:24 scale will be approximately 28-32cm long

Cars

1:64 scale will be approximately 6cm long
1:43 scale will be approximately 10cm long
1:24 scale will be approximately 15-25cm long
1:18 scale will be approximately 20-30cm long
1:12 scale will be approximately 30-40cm long

Commercial

1:76 scale will be approximately 10cm long
1:50 scale will be approximately 30-35cm long
1:24 scale will be approximately 25-40cm long

Farm

1:64 scale will be approximately 10-15cm long
1:50 scale will be approximately 20-25cm long
1:32 scale will be approximately 16-28cm long
1:16 scale will be approximately 23-30cm long
1:12 scale will be approximately 25-35cm long

Military

1:72 scale will be approximately 16-23cm long
1:50 scale will be approximately 12-18cm long
1:32 scale will be approximately 16-28cm long

Plant

1:50 scale will be approximately 5-20cm long
1:32 scale will be approximately 11-22cm long
1:25 scale will be approximately 25-30cm long

Race Cars

1:43 scale will be approximately 10cm long
1:24 scale will be approximately 15-25cm long
1:18 scale will be approximately 20-30cm long
1:12 scale will be approximately 30-40cm long

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 77174445678

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4.1 ★★★★★
Based on 18 reviews
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carlos
Chelsea, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
Verified Purchase
rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Massapequa, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Lexington, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
San Leandro, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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