SKU: 62504627508

Sorcerer Base Game

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Description

Sorcerer Base GameSorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast minions, and wield enchanted items to reach the games goal of conquering three battlefields. The game

Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast minions, and wield enchanted items to reach the games goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minions traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation! In the Battle Phase players roll amount of custom dice equal to each minions attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponents minions and battlefield. The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play. Sorcerer was first developed in 2012, and in 2014, Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014, the first “Print and Play” demo version of Sorcerer was published, responding to all the remarks and feedback Peter Scholtz received, allowing him to create both his upgraded, native language demo and finally the, English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community, Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty, CEO of the White Wizard Games, game designer (Star Realms, Hero Realms, and Epic card game), and last but not least, MTG Hall of Fame player, the dice was finally rolled. In 2016, Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

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SKU: 62504627508

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cmckenzie
Port Orchard, US
★★★★★ 3
So much depends...on hype
Format: Paperback
There's more to doc WCW than Little Red Wheelbarrow... But not much
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Reviewed in the United States on January 1, 2021
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James Ruggia
Birmingham, US
★★★★★ 5
America's master poet
Format: Kindle
William Carlos Williams serves as a plumb line for writers. Keeping it clean & straight with a modern appreciation for the REAL. I read a Williams poem a day, something I will do throughout life. So much depends upon the truth enshrined in "All ideas in things"
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Reviewed in the United States on March 18, 2015
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Mariah Giles
Los Angeles, US
★★★★★ 5
mustread!
Format: Paperback
one of the greatest poets EVER - you ar not literate in English if yu have not had a chance to read these - go to it!
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Reviewed in the United States on April 27, 2016
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Wm. Rieppe Moore
West Palm Beach, US
★★★★★ 4
ishiness
Format: Paperback
Williams' poetry requires some bio, and Charles Tomlinson's introduction in this edition has proved helpful. also Wendell Berry has published a handsome critique in "William Carlos Williams of Rutherford" that helps to mitigate some of the ishiness that may result from reading Williams without understanding the man. that beins said, Williams speaks well to the listeners of the finical new millenium with a mind for the migrant-flux consequences of the coming century -stressing the "thing" and the "American idiom" with attention to detail and irrepressible imagination "flung outward and up-disappearing suddenly" (from "Strains" in Al Que Quiere)
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Reviewed in the United States on September 3, 2011
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Daniel
Phoenix, US
★★★★★ 5
Super nice stories and ilustración even i seat and read it
Format: Paperback
Actually I bought it for my son as he loves army, navy,marines world,,etc stories .. he is only 9 years old , he already asked me to buy the world War 2 , fair price 👌🙂
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Reviewed in the United States on February 20, 2021

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